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  1. 1 point
    So... I've seen a lot of talking about Paw Points being useless for players above prestige 12. But I've seen very little (none actually) suggestions on skills that could be added and that could fit the actual "meta" of CATS. Here's a small list of ideas: Slippery Chasis. Enemy lifters will lift your machine 10% slower. I'll be honest, I abuse a lot the lifters because they're quite op. Not very hard to counter but really annoying to deal with. Recoil Resistance. Shotgun's knockback reduced. Lighter Forklifts. Forklift slowness reduced. I think those gadgets need to receive a little more attention. Ticket Master. You have a chance to earn 20% more ultimate cash on each ultimate battle. Life Saver. Med-kits heal 25% faster. I honestly find this gadget quite useless. Unlike many other gadgets, they lose utility as you go further. Improved Med-kits. Med-kits heal 20% more. Special Healing. Med-kits add to their healing 33% of the damage you receive during the first 2.5 seconds of battle. I'll prefer this one over the other two. Whale's power. Increases initial power on whales. And to every other body part that doesn't have it yet. Special Gift. After entering a new stage, you're granted a random part of that level. Just a little help for unlucky players. Piercing Harpoons. Harpoons deal 5% of your damage on hit. Resistant Harpoons. Harpoons hold the enemies a little longer. Anti-explosion Coating. The first rocket that hits you will deal 20% less damage. Burning Head. Drills, stingers and chainsaws burn the enemies dealing 10% DPS for 3 seconds. This is meant to help those weapons keep dealing damage after being lifted, because they're easy to counter. What do you think? Wanna add something to the list? I know some of those numbers are op but I know Zepto's devs will know what's the right thing to do. My ideas come from my CATS experiencie after seeing a lot of opness on some stuff.