Popular Content

Showing most liked content since 04/21/17 in all areas

  1. 22 points
    Mechanics' rules Heed the word of the Mechanics, who keep the things together and working. This is the playground for Cats, who search for rest, petting and conversation with others. No crimes are allowed here, no insults are tolerated and no violations are forgiven. This is the place, where Cats of any age, background and culture are welcomed. Anyone may stay as long as he respects the rules and respects others. That goes for both Cats and Mechanics. Everyone should be aware that Mechanics can enforce these rules as they see fit. Any Cat who dares to ignore the rules will be banned and forgotten in silence. The length of silence is measured by Mechanics, in accordance to the violations conducted. 1) Rudeness, insults, personal attacks, harassment and provocations will be punished. Decisions of Mechanics are final in these matters. 2) Mechanics are the ones who may decide what is considered as inappropriate language. They will not, under any circumstances, tolerate any offensive, vulgar, sexual and discriminatory posts of any kind. 3) Posting of repeated texts and writing of nonsense for the sake of boosting ones post count, will be persecuted. 4) Posting nonsense is a bad thing anyway. To hell with the counter, it may be punishable anyway. If you are bored out of your wits, it is a better idea to spend your time on forum games than to spam. Beware! 5) Regular Cats who dare to speak on behalf of Mechanics shall suffer the consequences. 6) The official language is English. A Clan may use other language for their own topic of a Clan Tread. 7) No free stuff, hacking or bug abuse, third party sites and apps, illegal activities or any other discussions of this sort. Reports of hacks are NOT allowed publicly, and will be dealt with accordingly. 8.) No alternative accounts are permitted. 9) Cats may miss the warnings from Mechanics, however, this will not ease their punishments. 10) Mechanics may, and most certainly will, execute the punishments without prior notice. 11) Forum signature pictures must fulfil these restrictions: 600x150pix for picture signatures. If you take a text signature, it must not be longer than 4 strings. Videos must be put in spoilers. 12) When posting, wait around 30 seconds after pressing the 'post' or 'create new thread' button before trying it again, else you may be a victim of the dreaded double post. Don't make this a common occurrence of it will be punishable. 13) Take heed that you stick with the topic of a thread. Posting to test out features or just for fun will not be tolerated. 14) No one is perfect. Don't act like you are. Abusing someone for small mistakes will not be taken lightly. 15) Private Messages are considered the same as posts, if they're unsolicited you'll be punished for them as harshly as you would if you posted whatever was sent on a public thread. Anyone tempted to violate these rules should keep in mind that this list is not a topic for judgment, but a brief illustration of prohibited things. Mechanics will judge crimes according to the spirit of this Law, not the letter. So you're welcome to stay and act at your own risk, BUT BEWARE… DO NOT mess with the Mechanics. They keep things together and working.
  2. 18 points
    Here is another cool feature of the next update: save up to 3 different car designs in your garage!
  3. 14 points
    First CATS artwork I think And yeah,Im back to making wooden stuff.
  4. 11 points
    Behold! Catonator has come for your clothes and motorbike keys. Are you ready?
  5. 10 points
    Get ready to unite against rivals!
  6. 10 points
    We watch over them, don't worry. We banned around 50 pilots with 200k+ raiting points who used cheats. They quickly climb to the top, they quickly fall from there.
  7. 9 points
    Hello, please note that the below list is subject to change Meow York: District 1 — Gatling Gun District 2 — Coach Tire and Roller District 3 — Remedy District 4 — Wild West Coach District 5 — Horseshoe District 6 — Anti Gravity Knob District 7 — Energy Shield District 8 — Anti Gravity Roller District 9 — UFO District 10 — Death Ray Meowscow: District 1 — Anti Gravity Scooter x19 District 2 — Hyperboloid District 3 — Anti Gravity Scooter x70 District 4 — Mega Drill District 5 — Lunokhod x District 6 — Death Ray District 7 — Hearth District 8 — Flue District 9 — Stove District 10 — Bearfall Purris: District 1 — Energy shield District 2 — Death ray District 3 — Ult Diamond District 4 — Lunokhod X District 5 — Rotating Hyperboloid G-27 District 6 — Bearfall District 7 — Moonbeam District 8 — Bow of the Hero District 9 — Pyramid District 10 — Elixir of Immortality Meow de Janeiro: District 1 — Frost Sprinkler District 2 — Wild West Coach District 3 — Flue District 4 — Double rocket District 5 — Antigrav scooter 1 + Antigrav scooter 2 District 6 — Russian stove Body District 7 — Horseshoe District 8 — Santa’s Sleigh District 9 — Lotus District 10 — UFO body Meow York v 2: District 1 - Ice Cream Mace District 2 - Sticky tire District 3 - Lantern District 4 - Dragon Roller x2 District 5 - Cannon x2 District 6 - Dragon Knob x3 District 7 - Dragon Mortar x3 District 8 - Death Ray x2 District 9 - Flamethrower x2 District 10 - Santa Gift x3
  8. 8 points
    Not pro of course, done in my iPad with pencil. I know the blade doesn't fit in there but looks good to me
  9. 8 points
    PROMO CODE : CATS_MAXIM Enjoy 200 gems! Give a rep and leave a like below. Cheers!
  10. 8 points
    If anyone scrolled down the facebook page and found the gold surfer fan art and looked at the comments, you would've seen that I'd vowed to make some fan art as well. And yeah, my fan art but in the form of a comic series revolving around the game C.A.T.S. Yup I'm doing comics. Deal with it. Criticism is appreciated! P.S. If I do get a prize for art, I'd like my character's SWAT helmet added into the game, but only for me. In game username - Qwerty155 prestige 1 stage 7 double rocket boulder with a saw.
  11. 8 points
  12. 8 points
    As you might know, there are three current types of tool boxes, health, attack and energy. They may seem okay right now, and the health and attack are fine, but energy tool boxes behave a bit different. Health and attack both give more health and attack as they grow in stars, but energy, they stay the same. The higher the star, the... same the energy? But there is, even more, incentive to use lower star energy toolboxes. They cost less. I tested out a 5-star wood energy and a 5-star metal energy, and they both gave one energy, but the wood tool boxes, cost less. At first, I thought it didn't matter how I used my toolboxes because I'll always get better ones, but that is clearly not the case with energy toolboxes.
  13. 7 points
    Oh, that's easy. The magnetic field generated from Santas Laser imparts a slight force to the rear if the weapon. The G27's magnetic field is oriented in the opposite direction and also imparts a slight forward force. When the two weapon's magnetic fields are oriented in the same direction, there is enough force to push even two cars slowly if no couterfirce from either car's wheels are on the ground. As a fascinating side note, cats at Purrrdue University tested the use of aligned magnetic fields from multiple spare Santas Lasers and G27s mag field generators and were able to lift a Dozer off the ground momentarily. This initial research lead the development of the first generation of Anti-Gravity knobs. The current G19 and G70 AG Scooters are able lift a Dozer or Cutter above all cars except the Ice Cream Truck. The phyisics observation of your battle lead to many CATZ scientific breakthroughs.
  14. 7 points
    Hey guys and girls! So, after a long while of putting it off, I've finally finished my (and others) little (large, pretty much my final essay I guess) guide to CATS. If you have any opinions about it, feel free to comment here or on the Google Doc! https://docs.google.com/document/d/13O27Jv4UgaioXOgHoGSIvZeJrtOCLlkRDyfuRFCWAT8/edit?usp=sharing
  15. 7 points
  16. 6 points
    Congratulations to the below winners!!!! And thanks to everyone for participating in our first competition/giveaway. We appreciate each and everyone of you (: Stay awesome. - First place winner: @Marcolpz - Second place winner: @Reaper_CATS - Honorable mention winner: @Ravi Well done and amazing fight, creativity and victory. The forum chat says ‘Inbox is full’ yet again, kindly visit our Discord Channel: https://discord.gg/4c84uKVg and @ANON @Jio ,we will DM you the google play gift card codes you won. If you do not have Discord, please message me on the forums. Happy Wednesday
  17. 6 points
    At least I can upgrade something with it?
  18. 6 points
    Hi Mrs Drigo My In-game name is Grandpa Phil .. I really am a grandpa, and my first name actually is Phil! I have written to your son Kyle (Platinum) on many occasions, in response to his prolific posting on a very wide range of topics! Many other members of the CATS Forum have also responded to his posts. I am very active on this Forum (a place for discussion of all sorts of issues related to the game of CATS) .. and have read every one of your son’s posts, and every reply to them. Not a single one of the replies has bullied your son! The opposite is true .. they have always been helpful and written in good spirit 😀 I like your son .. he is a very colourful character, with a very vivid imagination! His love of My Little Pony has been well documented on this Forum 🦄 He is also very determined to play CATS his way .. and that is perfectly fine! I wish him every success at playing CATS. Your son loves to win .. and like all younger kids, takes losing badly at times. We all need to learn how to lose gracefully .. perhaps you could help him with this, and there would be less frustrated outbursts from Kyle on the Forum? One of his particularly frustrated posts wished we were all dead .. I’m sure you don’t condone this type of behaviour from your son! A little chat with him about calming down before posting would not go astray. Thanks for writing to us .. you may like to start playing CATS yourself! It’s a great game, and it would be awesome to share the experience with your son 😀
  19. 6 points
    Hats off to Zeptolab for the latest update .. with three major improvements: 1. Gang fighting is now better balanced, and the replace button enables a 10 fight set to be completed more often. 2. The Halloween quest is a fantastic initiative .. I would love a similar Christmas event! 3. Average quality of regular and super boxes has been increased. There are three more key changes that would further enhance this great game : A. The gang leaderboard should show the cumulative trophy scores of gangs. Since gang fighting began, a number of teams have won the most trophies in a single round. But who are the best gangs? Those consistently scoring high numbers of trophies round after round? No one knows because this key information is not recorded. This oversight is easily fixed .. create a cumulative gang leaderboard (last round scores can be included as well) .. and let a genuine competition to find the top gangs begin! Gang fighting will be reinvigorated the moment this simple change is made B. Tournaments open to all stage 24 players should be introduced. They would be held regularly, on a knockout basis, using the 3 versus 3 car format of gang fights. Only real, non-enhanced players in this event! Each round a player is randomly drawn against another player .. you must beat that player in a specified time (say, a few hours) to advance to the next round. More and more players are knocked out as the rounds progress until (say) a final 20 or so are left. These players go into a final championship round ( same format as current stage 24 championship) to determine final tournament placings. Points for tournament placings could be awarded, and used over time to determine the top players. It would be a far more meaningful way of identifying top players than the current system (based on quick fighting, which can be automated). C. Gang administration should be improved. Gang leaders should be able to appoint 2ICs to administer the gang in their absence, and there should be some mechanism to remove long absent gang leaders, and disband gangs with no remaining members. These changes would help gangs to remain competitive as time passes and some players drop out of the game (hard to understand why they would I know, but it does happen). Regular gang fights and tournaments, together with one-off events such as the Halloween quest, will make CATS pretty much the purrfect game! How could anyone say they were bored ever again? And we will finally get to identify the true top players and top gangs.
  20. 6 points
    Good luck! I know you'll hit some potholes with having such a high score (because you would most likely get around 70,000+ score after the 1000 and it will be hard to judge how good the machine you are fighting is. gl hf
  21. 6 points
    Welcome to official CATS forums. Make yourself comfortable and enjoy your stay!
  22. 5 points
    Hello everyone! I'm here to humbly request to have some female-looking cats. I am a female myself (altrough not a cat) and I'd love to have some kick-*** cat lady driving my super-car! I honestly am ashamed to hit the cat-alleys with something that looks like Magnum PI with boobs... I need style! So please! Give us some awesome cat lady! Attached pic of the shame I'm living with.
  23. 5 points
    The Ultimate Fight Contest: Brought to you by NonPrestigers in celebration of launching our improved website v 1.0 Https://NonPresigers.Com Prizes: First place ($20 Gift Card in iTunes or Google Play) Second Place ($10 Gift Card in iTunes or Google Play) Competition: The ultimate win, so close in health that you didn't think you'd make it. The decision will be based on Creativity of the build (Design), Length of the fight, and overall excitement, the lower your health bar is, the better. For a sample on the perfect candidate, we've chosen this clip: Click Here To Watch Please read all the rules and guidelines below before participating and may the best CAT wins - Competition will run from today until the 31st of July 6:00 PM Pacific Standard Time, you have enough time to grind and encounter the perfect situation - Winners will be chosen and messaged on the forum to receive the gift card code - Only one submission per Forum User is allowed, reply to this post with your win (Can use either a regular or UL fight) | No Spamming - No trolling other participants to avoid disqualification, simply post your submission (YouTube, GIF, etc) and mention iTunes or Google Play under it Judges - Zak Attack, Anon, Deviana, Leo (NonPrestige Gods and very experienced players in the CAT Community Click the below image to join our Discord if you have any questions before making your submission on this post. Disclaimer: This contest is not associated with ZeptoLab and solely hosted by the NonPrestige Gang | All related Graphics are copyrighted to their respective owners.
  24. 5 points
    Hello my name is Eric and my user name for C.A.T.S is Famous Cats I am currently prestige 7 and also the leader of the gang FAMOUS CATS. I get asked all the time by members of my gang how I always beat all 10 players and get max score in gang fights each and every time. I also get asked how I level up so quickly and have win streaks of 70 or more in game play. I have explained to my team mates many times and other players what I do. Now the way I build my cats is very interesting and takes time. I no at first glance that many of you will think and say this is a huge waist of time I would ask that before you say that you read though my entire post and also try to fully understand how I do this and why. I will give you a complete guide on how to win a lot more than you are now and how to become a complete beast at this amazing game. Step 1. build your strongest machine possible and level up your power and health as much as possible. Now go to championship and play until you have all 4 toolboxes filled up. Now each time you win when they are filled up you will receive stars max 3 per box. What these stars do is add extra power to the parts you get once you open each tool box. Play in championship until you have 4 toolboxes with 3 stars next to each then you can move on to step 2. Make sure to not move to the next step until you have completed this very important. Step 2. Open all of your toolboxes and once you have a lot of great parts take everything off all your machines and move the items to inventory. Now comes the part many of you will laugh at or not do, that is what makes me a real game player and what separates the pros from the wanna be pro players. Now it is time to go get some paper and a pen. On the first piece of paper write down all of your machines include the following information machine type “example surfer” then ❤️ and ⚡️ and power. Also include how many weapons you can add and booster parts write down those numbers you will need them for the next few steps. “Please see my images attached for details on how to do this step” Step 3 Write down all your weapons and tires boosters and all Information about each part. What you want to do is have a very organized list of every part you own. Once you have these on paper you can study th and see what parts you can build the best machine. Now I no many of you are saying you don’t need this and this is way to much work, I agree when I first started playing I never would have thought in a million years I would need this I mean I am prestige 7 now and at the time I started doing this I was prestige 5 and doing just fine with out spending my time writing all this down. Seens like a huge waist an taken time away from my game play. I was wrong!! Very wrong here is why. When you write down all your parts and study them you will notice things that you have not tried yet, I promise you that you will build a machine that is powerful and wins many fights! There is some great game tips I want to give you. If you say only have ⚡️500 and ❤️ 800 and you are in a gang fight and your opponent has ⚡️2000 and ❤️ 2500 would you think you would win the battle? I bet your thinking no way possible right! Well here is how you do it, get a sneaky body with the following attachments to take out that cat and win the battle sneaky with the following sticky roller in back knob in front booster on bottom of machine lifter on top of machine weapon you will only be able to have one on this set up and you want to use double rockets. It’s possibke to use blade but double rockets is the best choice. If you have this set up you will win 85% of your fights I don’t care how much more powerful your opponent is. I have stayed at prestige 7 for a reason to get the max points in gang fights and take my gang into a top gang in the gang. We’re only a few weeks old and the gangs before us had months to rack up there points but we are catching up little by little each day. I have documents about about so many fights and have a way to beat any machine from playing and studying this game so much. If you would like more tips and help no matter what level you are in the gang you can contact me on here or on my instagram at @teamfamouscats and I would be happy to help you. I am am currently looking for the top players to join our gang FAMOUS CATS. In order to join you must be a daily active player, must be willing to share you information with the team to help improve us as a whole and willing to try new things in the game that might not make since at first. Below I have attached some images to show you how I first build my machines on paper to insure the strongest possible combination and get more wins. I hope that some of this information helps you and if you are willing to take a minute and follow my directions I can promise you better game play and you will win more fights. Drop a comment and let me know what you think; if you would like to join our gang or comment with a helpful game play tip. Thank you, Eric AKA: FAMOUS CATS
  25. 5 points
    Dear Zepotolab, I have seen your struggles with change and wanted to write you this to let you know you aren't without support, you aren't helpless; but you need to stop making bad decisions even when you're trying to do good. Every change you have made has come with some push back, which is inevitable, While players want new content to keep the game fresh and playable, they also want to have the stability of knowing what to expect while playing. It's a bipolar dichotomy of both craving and fearing change. There is no way you can please everyone all the time, but you can take care of the people that matter. You can win. You just need to consider what you're doing in a certain light. Here's what you should consider your new mission statement: Engaging and evolving gameplay to reduce churn in an optimized package. Let me break that down to help give you some guiding principles. Engaging and evolving gameplay - As you change and/or add to the game content, you need to consider both those aspects. Is the content engaging, as in will the players seek it out, show it off to friends, post it on social media; or is it just a grind, a mindless tapping of the screen, is it a chore? Even something as simple as counter can make something more engaging. You also have to remember to allow the content room to evolve. Where can it go from where it starts? Can it have new modes, include or exclude PVP/PVE, have new bonuses, unlockables, achievements, goals or other milestones? Is it always just bouncing a ball on a paddle, or can you add breakable bricks, increased speed and moving targets to it down the road? Review what you have already on a regular basis and ask these kinds of questions when you are brainstorming about what to add to consider what needs to be adjusted and what additional planning you still have to do. Reducing Churn - First off, for clarity in case a reader does not know the term, Churn is a measure of how many customers you have over how many customers you lose in a given time frame. For example, if you gain 200 customers in the same day you lose 150 customers, you still have more than you started with, so you could say you have an acceptable level of churn. If you gain 100 customers the same day you lose 1000 customers, your churn doesn't look pretty. You cannot eliminate churn, but you can limit it and limit it's impact. To limit churn, you have to find ways to keep customers that earn you money, both directly and indirectly. For example, customers who take advantage of micro-transactions at all are putting their cash directly into your pocket. Customers who watch ads to get in game benefits generate you ad revenue without directly spending money. Even more indirectly, Customers who talk about the game to others generate you new customers, who in turn generate their own revenue. Micro-transactions are the most lucrative source of income, but also the most scrutinized and demonized, while ad watching is a grind, a chore, especially if the ads are repetitive or worse, buggy, crashing games/devices and not paying out the benefits to the customer. You must have both to diversify, but you must also balance income vectors with gameplay. While there would be an ironic novelty to "Super Ad watcher Plus: The game!" it would wear off quickly, not to mention the potential of bots to watch ads instead of players. Consider the balance between the long term customer that watches ads consistently and generates that low, but steady ad revenue over time versus that new player dropping cash bomb micro-transactions before moving on to another game. Both are important, and both earn you money, but the longer you can keep someone a customer, the more likely you are to get any income at all. Optimized package - Games take up space in the form of memory and use data and battery power. Performance needs to be optimized to consider all those considerations. Giant games eating up all the memory will eventually be deleted to make room. Data hogs will cause overages or only work over wifi, limiting how they can be played. Battery killers get axed quickest, as hot devices can actually do damage, or lead to premature battery wear (and apple slowing down your device). And no matter how cute, no one likes a loading screen. Find ways to re-use existing code, keep the file size down and potable so it can be moved to SD cards or otherwise reduced. Keep data transferred to a minimum while keeping it secure and uncorrupted. While flashy graphics engines and physics simulators are cool, consider what you actually need it to do versus what it can do. If you can get an engine to do what you want, smaller and faster, the experience will be better. Now, lets put the game under a microscope and look at how things stack up. Betting: Engaging? Nope, might as well be flipping a coin and waiting 5 minutes to see if it's heads or tails. Evolving? Just bets you have to wait even longer for. Not really a huge jump there. Churn? You give the players an save by spending gems, but no ad revenue options, so just a cash sink. If the players don't have a way to make gems, they are less likely to bet at all. Optimized? It uses the existing engine and player base for a source of data, good work! Check to see how you can shrink the code down and keep things small. Recommendation - See if you can include ad revenue into betting (+1-5% increase on the gains from winning by watching an ad?) and find a way to improve betting's engagement and evolution, like a gladiator arena where it's 3 tier lower against a higher opponent, or a quick build challenge where players see an opponent and the parts they bet make the frame that has to fight it so they have to use strategy against a clock. Quick Fights: Engaging? At first, but once you can draw out the bots it's just a sink for gold, which is negligible. Basically a chore for all but the newest players. Evolving? It has actually Devolved! You used to have a leader board with a points ranking. Yes it was flawed, disorganized and pointless, but it was something! Players even made their own challenges (see the longest win streak forum game) to keep it entertaining but you took away from it. Churn? While it's a chore, you do good by making it unlimited, but that also means it only indirectly helps your income. Quick Fights give boxes and crowns on boxes, then those boxes need to be opened which is where you get ad revenue and micro-transactions from. Optimized? I can only hope it's smaller now that you've taken things away, it doesn't seem any faster moving between the garage and the quick fight, still a bit watching those cat prints on the loading screen. Recommendation - You have skills for adding to bets, but the only skills for quick fights makes an already plentiful resource cheaper. Why not more crowns on boxes, a chance of two crowns on the same item leveling it up twice, or no skip kill streaks dropping super stars that use all the stars on a box to randomly make one thing inside it a super item, longer (impossible) no skip kill streaks dropping legendary stars! What about an obvious "More Boxes" skill? Giving players more boxes to open means more ads watched, more gems spent on opening them early, more revenue for you. How about donating your unopened box into a gang warehouse so people can support each other and open the boxes they want? You could even increase your ad revenue by giving quick fights boosts, like watch an ad and your next fight you have +25% health and attack, or the cleaners move at half speed, etc. There are plenty of options to take the quick fights to new places beyond just bringing the old leader board back. Championship: Engaging? 14 opponents, few if any bots, multiple frames to switch out, having to defend your position or use other tactics, this is a win! Very engaging! Evolving? Well, now the rewards have changed to include the new ultimate machine parts but less of the regular rewards, so its win/loss. You want to avoid taking away from the game if at all possible. Churn? Keeping people playing means you are giving them a reason to watch ads and spend gems while giving them a leader board gives them a reason to keep fighting, a reason to keep climbing the ladder. It's indirect income, but the best source of it. Optimized? Same engine and data set of players, so again, good work! Any way you can package it smaller would be a plus. Recommendation - A way to improve it's ability to evolve and more direct revenue would be an improvement, but you can't do it in a way that would provide an advantage over the other players, otherwise you're making 14 other people mad while only getting the benefit from one, which would lead into some bad churn. Maybe a skill to allow the player to watch an ad for a bonus part from the reward box, You could give a 30 to 50 gem bonus for instant advancement, which sounds like losing money, but if you have 15 players each spending 10 to 20 gems on opening boxes and so forth trying to beat each other to get that 30 gems, you've made 150 gems while only spending 30 gems. Everyone setting out their best frame to try to beat everyone will cancel out each other. Gang Fights: Engaging? Partially. 3 v 3 is a new gameplay type, and having damage carry over means different strategies have to be used than quick fights or the championship, so that a solid win! The other aspect of gangs is being social, which means you're relying on your player base to maintain engagement. If people are quiet, rude, mean, racist, anti-social, or otherwise the kind of people that people can be, you lose customers to social factors. It's a risky move. Evolving? It's relatively new, so it hasn't had much chance to evolve yet. Dropping the refresh from 30 to 10 gems was nice, but everything in the gang fights is gems or waiting, or just losing. It's kind of a greedy feel. Churn? New strategies and new gameplay is a big plus to keep people playing longer, and the direct micro-transactions help revenue, but it suffers like the championship in that there's no diversification, it's just gems or GTFO. Optimized? The only change from the regular engine is damage carrying over, still the same physics and database from the players, so that's great! Make the code as small as possible if you can find a way. Recommendation - Gameplay is fantastic, so the key opportunities would be more evolution and more revenue. How about reducing the gem cost for retries and folding an ad watch retry option? A better explanation of the gang box rewards would improve participation as then they would know what the target means, rather than just "Bigger box better!" and trusting the rewards to be worth the effort. More things to do with the Gang would be a benefit as well, like a boss that takes victories to beat before spiting out coins and other loots, or something else collaborative for the whole gang to participate in. Ultimate Machines: Engaging? Not really. You've addressed two of the biggest complaints from players, losing items when prestiging and unfairly stacked, overpowered attack and health boxes, BUT you've done it by throwing out the baby with the bathwater. "Screw that game that brought you here and you gave us so much money for, look over here where it's the same game, but stripped down and with different colors! Give us all your money over here, don't play over there anymore!" Want to fight more, like quick fights? Too bad, you only get 5 tickets and then we need gems. Want more parts so you can dominate this game? We don't even want your gems, you have spend all your money back in the old game on things you can't use here just to get one new part when you advance. Hope it's the part you wanted! The engagement is so low, some players aren't even playing it at all. They have to fight in the Championship anyway, so why not devote their time and money there? Evolving? You've put some of the old weapons in the new game with festive wrapping and added a couple new items. Flamethrowers for damage over time, and freeze bombs to stun your opponent, again, you've locked popular requests behind this new wall where it's inaccessible to players who wanted to use that on regular game. If this is supposed to be a "beta test ground", then this actually could become a good thing, but you've got to take what you learn from the Ultimate Machines back to the regular game. Churn? People know an obvious cash grab when they see one. Everything is gems. This isn't "Ultimate Machines" so much as it is "Pay to Win Machines". You're alienating your player base that provides ad revenue. That's like giving up your job that pays the rent to do a lap dance for the cash to buy a new computer. Relying on spikes of direct cash for stability is sleeping on a bed of nails. Optimized? All new content, similar (same?) engine, players have to create new machines in a new data base. You've nearly doubled the amount of stuff in your game. No matter how small you make it, that's a massive increase in how much you're asking in file size. At least it shouldn't affect the data or battery used. Recommendation - You've forced it down our throats, you might as well try to make it not suck. Ultimate Gang fights are supposed to be in the works, so that's an improvement, just try not to keep getting gem greedy. I don't recommend "Ultimate Quick Fights", if you want to keep these machines special you can't make them do chores, but maybe you could tie in the regular quick fights. Like make it to where you can buy an Ultimate Box with Bills (that Ultimate money purple rectangle thing), and give out bills from the regular and super boxes. You could add skills for "Big Bucks" dropping bonus Bills out of boxes too. Giving Quick Fights a reason to matter by way of bills in boxes for Ultimate Boxes would make it more engaging and help revenue with gems and ads being used to open those boxes. Conclusion: You've tried to make things better, but stumbled. You tried to appease new players running into the wall of stacked boxes at 10/24 but only gave them a Pay to Win option while shafting your most lucrative player base by stripping away everything they paid for. It doesn't have to be over, but you need to turn things around. The loss of 10/24 will be a bloody nose you have to recover from, there's no way of getting them back. I'm not sure unlimited prestige is the way to go, as that reduces the Championship to a chore, just a means to an end, a massive sink just to get more ultimate parts. I think the better approach would be to toss out prestige and instead give out a "Cup" as a way of substitution, and instead of unlocking skill sets after a certain number of prestigues, you have to spend "Cups" to open that skill tree so you can spend your Paws there. Some players will just enjoy having a high Cup count and cycle through the 24 tiers of the championship over and over again, some people will park themselves where they want, either for tactical advantage or ascetics. You've got to limit the number of toolboxes that can be put on a given item. You have to. There is no other way, and it will make people mad and you will lose players over it. You can make skills for adding a higher number of health boxes, a separate one for a higher number of attack boxes, but you have to establish a limit or the problem will only get worse as 10/24 and 24 in general becomes a pay to win brick wall for all the new players. If you don't give new players the chance to cycle back around to the first tier, you will have a limited lifespan of how much revenue you can get out of new players while simultaneously watching the highest level of players dwindle out. You have to put the cap in. If you want to attempt to salvage the high end player base, first off, give them a warning the change is coming, and second off, give them some form of compensation, so like, eject the parts that are above the limit of boxes from all their builds, lock them out from being used for any builds, and let them sell them for coin, or give them another trash can to sell them for a (reduced) amount of gems, just during the warning period, then remove the gem can when the cap goes into place. It's going to suck, there will flaming posts and all kinds of negativity from the highest ranks, but if you don't swerve this trolley car, you will lose out on your influx of new players and your game WILL die. Keep all your players in mind, not just the pay to win crowd. You want to increase your player base to stay resilient. You want to add more options, more ways to play the game, more things to do, more content when ever you can and try not to take away whenever you can. I hope you at least remember to look at what you've done and consider if you've done good by your players. We are enjoying your game, and we are here to give you feedback, even if you don't want to hear it. Agar
  26. 5 points
    Thanks again Taken .. this is better than a Sherlock Holmes mystery The facts so far : 1 We can prestige again (to Prestige 11) 2 Our current builds, parts and gold (?) are lost on prestiging This would be consistent with how the game has worked so far. The big unknown is what happens after we make that IRREVERSIBLE click on the PRESTIGE button. I presume we go back to stage 1 since we have lost everything .. we will need to rebuild our cars, parts inventory and gold stockpile by working through stages 1 to 24. BUT .. there must be new stuff to unlock along the way (parts and skills?) or it couldn’t possibly be worth prestiging! ELEMENTARY my dear Watson! What are these new parts and skills? How powerful will they be? Again, they have to be sufficiently stronger than existing parts to counteract all the toolboxes that have been put on those parts by the leading players! ONE thing seems clear!! Leading players (those with the strongest builds) are DISADVANTAGED by this update. All the work and gems that have gone into their current builds will be lost. Recent 10/24s are SIGNIFICANTLY ADVANTAGED .. they can now start Prestige 11 in the same position as the leading players! They have INSTANTLY caught up the moment they click PRESTIGE. Only if SOMETHING is retained by players from 10/24 would this not be true. This must have implications for how much will be put into new builds at 11/24? We live in very interesting times in this brave new CATS world
  27. 5 points
    CATS_MAXIM for 200gems
  28. 5 points
    Hi everyone! The last post (x) is not updated and the OP seems to be dead, so i got all the information about it and put it together in this one. I'll try to edit it as often as possible, so i need all of your help. Any level limit will be welcome to fill the table. Thanks and keep fighting! ^^
  29. 5 points
    First unofficially formed clan in CATS is Mechanics. It's good to be first, right?
  30. 5 points
    Hello, it would be nice if there were car layouts or possibility to save cars so we could quickly change cars and don't have to delete everything when we wanna change. Thanks
  31. 5 points
    Simply battling for win steaks and watching the super boxes go? why no give 40 coins for wooden box and 100 coins for super box?
  32. 5 points
    Let's say that you've just had an extremely close fight and you barely win it. It would be great if you could save fights for a period of time so you can rejoice that close fight or that under-geared battle. This would be nice since not a lot of people have devices that are capable of recording video games. You could implement a system where say, you watch a video for 5 replays that go away in 2 weeks that way you could afford the extra memory being used on storing the replays.
  33. 5 points
    I would say give more energy the higher the star, but that would be very overpowered and quickly produce monstrous unbeatable vehicles. What I suggest is, energy toolboxes need to also give a small amount of health depending on the star rating. This way people actually want to use their energy boxes that cost too much just to add 1 energy but now increase your health slightly letting you beat that guy who slipped past you by a margin.
  34. 4 points
    The weight is a passive gadget that increase the mass of your vehicle to reduce effect of knockdown and have higher health that average gadgets. The way it act is simply working the opposite way as a lifter baloon on your car, meaning the position of the weight affect the way your vehicle react. Additionnaly to the movement resistance, your wheels will also be slowed : the smaller is the wheel, the harder it will to move when weight are equiped. Pros : - counter lifter/forklift if well positionned -reduce knockback from shotgun -more HP than other gadgets Cons : - reduce the effectiveness of wheels and thrusters - wrong placement can harm your build
  35. 4 points
    Did you guys realize that everybody's parachute is the same? Well I think this will be a great addition for the players(Possibly devs). Since you can edit your cat, why not make it so that you can edit your parachutes? Ones you get for coins: Striped Parachute(P1)Cost:1,000 Hang Glider(P2)Cost:1,000 Round Parachute(P3)Cost:1,000 Paper Airplane(P4)Cost:1,000 Golden Parachute(P5)Cost:12,000,000 Ones you get for gems: Jetpack(200 gems)
  36. 4 points
    I am not making no sense is equal to making sense, you know
  37. 4 points
    titan body drawing, made by me Program used: Paint tool sai
  38. 4 points
    ENOUGH! I have to close the topic... you can argument outside of the public topics, if it's really nessesary
  39. 4 points
    I think Platinum really does “march to the beat of a VERY DIFFERENT DRUM” !! We have encouraged his off-beat behaviour by constantly responding to his posts. At the end of the day, attention seeking behaviour is best dealt with by IGNORING IT 😀 This will most likely result in a less frustrating experience for everyone involved! 🤯
  40. 4 points
    I welcome the addition of new postgame as I don't feel invested enough to make the strongest machines in P10S24, and I'm having a real blast building ultimate machines but I am sorely disappointed to learn that : You no longer earn super or legendary boxes upon instant promotion or through league rewards. Now it's all ultimate parts. For many players with high rankings getting a legendary box, hell even a super box every 2 days or upon instant promotion was a huge help in building better machines, but having these taken out makes it even harder to get decent parts. That means the only ways of getting legendary parts are purchaseable boxes and gang boxes. In fact this update is so heavily geared towards building ultimate machines that now playing through the main game feels like wading through molasses, and there is little incentive to even prestige and progress in the main game any more. Quick fights with ultimate cars now require spending tickets and you can only hoard a maximum of 5. Tickets can only be acquired in boxes meaning that to get more fights you either play the waiting game or shell out gems. The league ticket mechanism REALLY puts a damper on the new game mode - think of it as the equialent of "energy" in F2P games - and actively promotes a pay-to-win style gameplay where the highest ranks (and best rewards) are going to be monopolized by heavy payers who won't hesitate to fork over hundreds of gems. Winning ultimate league points is pretty much "Double or nothing", really. You can choose to save your wins or try for double, and if you lose the fight then you lose it all. Not really my idea of fair. Damn near everything in this mode needs gems: want to roll a new opponent? That'll be 10 gems! Lost a fight? No worries, as long as you spend 50 gems you can save your streak. Out of tickets? You can have more, for only 50 gems. Problem being it takes you 3 days to get this amount of gems so not a wise investment here. I hope these problems will be addressed in the future. This update disappointed by focusing on F2P mechanics that used to be fair.
  41. 4 points
    A little bit of code history while we wait for the next one. When codes first appeared, they : generated 50 gems (the half year birthday code was worth even more at 200 gems) popped up every two days on average lasted for several hours could be found on various sites, including CATS YouTube and CATS Facebook. In summary, Zeptolab had created an exciting treasure hunt that potentially rewarded active players with 150 gems per week We often missed out, but no matter .. there was another one coming soon, and we would do our best to get that one! How things have changed!! Codes are now : generating 20 gems appearing once a week ( in Jay’s latest live streaming video)? lasting 30 minutes (until the video ends) restricted it seems to a single source (with the added “penalty” of having to watch half an hour of rubbish for 2 minutes worth of good stuff .. the codes and next update teaser). In summary, Zeptolab have transformed an exciting treasure hunt for up to 150 gems a week into yet another boring grind for a modest 20 gem haul. They have an uncanny knack of coming up with great new initiatives .. then trashing them! Why? This is development in reverse .. start with a great idea, and go backwards! CATS is a brilliant game .. there are clearly some very clever people working at Zeptolab .. so you can do better than this!
  42. 4 points
    Time Toolbox in a nutshell
  43. 4 points
    Instead of that, they could just have you be able to battle against them again with a button replacing the battle button like a watch button.
  44. 4 points
    Nghia, what's the issue? One's Prestige 3, the other is Prestige 2. They have a full 62 and 48 stages' worth of perk points to spend on skills than you. And likewise, have an upper limit to pvp points far higher than you. Higher status than you does not automatically mean they are cheating. Back on topic though, third-party applications probably are the root of the cheating. But hacking to change resources? Probably less likely than some form of Bluestacks+autoclicker on a computer to automate 24/7 point farming.
  45. 4 points
    Yeah its been a bit because I was slacking off but there it is: the second comic! Btw that's a cookie that Uncle Tony is holding if you didn't know.
  46. 4 points
    It just a buckle to identify opponent's car in which stars. No buckle : 1~2 stars 1 buckle : 3~4 stars 2 buckles : 5 stars. Therefore if you see a 2 buckles car, you will have a tough fight because he use the car with 5 stars in that series.
  47. 4 points
    In cases you missed the news.
  48. 4 points
    Why would it matter? You can always change it back and destroy them back, and get a bit of gold doing it. You spelled loadout twice differently, but neither were right
  49. 4 points
    Would be nice to actually be able to apply filters instead of having 1000 items to scroll horizontally. Like you pick a category, chassis for instance, or weapons as you do now, but you can then select to only display a certain chassis, or certain weapon type. The worst is when you remove a cart part when tinkering, it moves to the very end of the list so takes ages to scroll all the way back to it. It is clumsy at the moment to say the least
  50. 4 points
    I personally like the short bets better. Some of them are no-brainers and easy to predict, like where one of the builds has a chainsaw that doesn't extend past the end of the chassis. I capitalize on those easy bets and increase parts 1% at a time with very little risk. I believe recovery is cheaper too, if things go sour. I also use the short bets to see which stat I'll be increasing, as the 1% will assign the stat. Then if it's the wrong stat, I won't waste my time upgrading it further.