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  1. 1 point
    I agree that the introduction of Gang Milestones (with accompanying Gang Rewards) .. and a Gang Contributions table .. has made Zeptolab’s trio of CATS events (All Stars, Grand Prix and Scrap Run) more interesting. This is because they have effectively turned individual events into gang events, as well. I disagree, however, that the Gang Contributions table is “somewhat similar” to the My Gang tab. The Gang Contributions (GC) table is only available during events. As frequent as events are these days, their combined average duration is less than 50% of a 24 hour CATS day. So the GC table would not be available most of the time you’re playing CATS ! On the other hand, the My Gang tab is available all the time .. showing not just trophies scored in gang fights, but also who is online, and therefore ready for CK battle ⚔️ . As you correctly point out, the My Gang tab has an added feature .. you can fight the normal car (in Garage 1) of each of your gang members. If you wish to fight the ultimate cars of gang members (which is a great idea 💡) .. it would make much more sense to add this feature to the My Gang tab. This tab is always available ! I would go one step further. As a gang leader who has spent countless hours counting CK cars .. I have long advocated a “traffic light” system to record CK car status. Each gang member would have 3 coloured dots beside his name in the My Gang tab .. green for on the board, orange for currently healing, and red for available to play. This system enables gang leaders and seniors to instantly see who has cars available to fight, and how many cars are healing .. vital CK information that is simply not available in-game currently. See below for the two simple changes that I would make to the My Gang tab .. 1. 3 coloured dots for the CK “traffic light” system (I have shown a few examples, but every member would be “dotted”) 2. a second “arrow” (next to the traffic lights 🚦) .. enabling you to fight gang member’s ultimate cars (every member would be “arrowed”)
  2. 1 point
    Technically it’s a bug (because a medal sometimes shows against a player who has not beaten you in the Championship). However, this situation ONLY occurs during the Scrap Run. When a bolt is added to a player, a medal is also added .. enabling you to fight that player for the bolt (without having to fight all players). If you beat the player, a message comes up .. “ You’ve already won this opponent’s medal “. Time and again, this happens during the Scrap Run. In the screenshots below, it’s clear from the 14 medals I have, that I’ve beaten all opponents ! Yet the two players with bolts also have medals ! When I fight either of these players .. the message below appears. Just part of the structure of the Scrap Run .. the best individual player event offered by Zeptolab 😀
  3. 1 point
    So... I've seen a lot of talking about Paw Points being useless for players above prestige 12. But I've seen very little (none actually) suggestions on skills that could be added and that could fit the actual "meta" of CATS. Here's a small list of ideas: Slippery Chasis. Enemy lifters will lift your machine 10% slower. I'll be honest, I abuse a lot the lifters because they're quite op. Not very hard to counter but really annoying to deal with. Recoil Resistance. Shotgun's knockback reduced. Lighter Forklifts. Forklift slowness reduced. I think those gadgets need to receive a little more attention. Ticket Master. You have a chance to earn 20% more ultimate cash on each ultimate battle. Life Saver. Med-kits heal 25% faster. I honestly find this gadget quite useless. Unlike many other gadgets, they lose utility as you go further. Improved Med-kits. Med-kits heal 20% more. Special Healing. Med-kits add to their healing 33% of the damage you receive during the first 2.5 seconds of battle. I'll prefer this one over the other two. Whale's power. Increases initial power on whales. And to every other body part that doesn't have it yet. Special Gift. After entering a new stage, you're granted a random part of that level. Just a little help for unlucky players. Piercing Harpoons. Harpoons deal 5% of your damage on hit. Resistant Harpoons. Harpoons hold the enemies a little longer. Anti-explosion Coating. The first rocket that hits you will deal 20% less damage. Burning Head. Drills, stingers and chainsaws burn the enemies dealing 10% DPS for 3 seconds. This is meant to help those weapons keep dealing damage after being lifted, because they're easy to counter. What do you think? Wanna add something to the list? I know some of those numbers are op but I know Zepto's devs will know what's the right thing to do. My ideas come from my CATS experiencie after seeing a lot of opness on some stuff.
  4. 0 points
    ... with quite a bit of help from Zeptolab ! Not only are Zeptolab steadily and surely ruining the game of CATS .. and City Kings in particular .. but they have also contributed significantly to killing off this Forum by not allowing new members to join 😡 Almost 4 months ago I created a second account .. and applied to join the Forum. I was informed that an approval process had been introduced .. and to wait for that approval. Two weeks later I wrote to Support .. following up on what was going on ! Support’s response was truly surprising .. “ The Forum isn’t active anymore, so we recommend to join our Discord server ...” 😱 (if you don’t allow new members to join, the Forum can’t possibly become active again .. because so many old members have left the game !) In the absence of new members .. and with old members dwindling away .. I, NotANewb and you are destined to remain the top 3 contributors to this Forum, until death we do part 😀