CruelBus

Pilot
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About CruelBus

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    Kitten
  1. Prestige 5 Pro Dealer , Skill Point Cost: 2, 3, 4 10%, 20%, 30% Pro Mechanic , Skill Point Cost: 2, 3, 4 10%, 20%, 30% Long Bet Reward , Skill Point Cost: 2, ?, ? 1, ?, ?
  2. Prestige 4 Better Toolboxes , Skill Point Cost: 4
  3. Prestige 3 Quick Bets Slot , Skill Point Cost: 3 Wheels Synergy , Skill Point Cost: 2 , 3 , 4 Not sure if they lowered the cost of these recently or not. I just hit Prestige 3 and that's how much they cost me. I won't be doing Better Super Parts since I have other plans, but maybe somebody will be able to help with that data.
  4. Last level of Weapons Synergy: Skill Point Cost: 4
  5. Here's some missing stats: Prestige 1 More Quick Bets , Skill Point Cost: 3 Prestige 2 More Long Bets , Skill Point Cost: 3 Weapons Synergy , Skill Point Cost: 2, 3, (4?)
  6. The Last Starfighter
  7. Add me to the "time to take a break" list too.
  8. I haven't noticed it to be random with lasers. They always seem to do what I expect them to do. It seems like the health remaining on the winner is how much they won by. I agree on rockets and should have written that part better. If both rockets hit at the same time, then whoever goes more negative loses. Otherwise, if a winning rocket hits first, of course it's a win for the cat fired it. I couldn't speak for there being a tie since I've never seen one.
  9. All weapons of the same type (Blade,Stinger,Drill,Chainsaw,Rocket,Double Rocket,Laser) in the same tier (wood,metal,military,gold,carbon) level up with the same damage increase no matter how many stars or how much power. For example, a 1-star 4-power metal Rocket and a 5-star 8-power metal Rocket both gain 7 damage per level. The only difference is that you can gain more levels with the 5-star (+5 levels per star). The 1-star 4-power Rocket finishes at level 6 with +35 damage, and the 5-star 8-power Rocket finishes at level 26 with +175 damage. Skill points spent on increasing weapon damage, "Master of Blades" for example, ONLY increase the base damage of the weapon. These skill points DO NOT affect tool boxes (there is a separate skill for them) or how much extra you get for increasing the levels. This means that spending skill points on tool boxes is more important than spending points on the weapons. Also, towards the end-game (Prestige 10), skill points spent on weapon damage are going to matter less. Item bonuses (betting bonuses, Super and Legendary parts) DO boost the additional damage given by the skill points. These extra bonuses are good for a while, but for each damage tool box you add, the benefits of the bonuses decrease. Here's an example of what I mean using simple numbers: 5-star 9-power level 26 carbon Double Rocket: [100,000 damage], +30% in "Master of Double Rockets" [now 130,000 damage], 1 item with +120% Double Rocket Damage [now 286,000 damage] vs 5-star 9-power level 26 carbon Double Rocket: [100,000 damage], +20% in "Master of Double Rockets" [now 120,000 damage], 1 item with +120% Double Rocket Damage [now 264,000 damage] The Double Rocket with +30% is better by ... 10% If you add 10 damage tool boxes to each, for an extra 100,000 damage, the Double Rocket with 30% is only better by 6% now As you add more and more tool boxes, the percentage difference decreases. Maybe the 3 skill points could be better spent somewhere else. More power = more damage for the same stars on the same tier. If you are spending skill points on "Master of (weapon)", using weapons with the most power will give you the biggest return. All weapon types can have skill points spent on them to improve damage. From weakest to strongest (damage and + damage per level with the same tier and stars) the weapons are: Blade Rocket / Double Rocket (these are the same) Stinger Laser Drill Chainsaw The damage shown in the game for the weapons is in DPS (Damage Per Second): Rockets and Double Rockets fire every second and take about 1 second to cross the whole screen. Lasers take 2.5 seconds to shoot, so will hit for 2.5 times the damage shown and hit instantly from anywhere on the screen. Blades swing a whole circle just about every second. Stingers, Drills and Chainsaws slowly apply their damage over 1 second. If the last shot of the battle would kill both players, the one with the most negative health loses. Of course, each weapon type has its own pros and cons. Check the replies below more information.
  10. I REALLY REALLY REALLY wish I had more than 5 minutes to edit a post after posting it. The number of mounting points does not count against how many axles you can have.
  11. I've been making a spreadsheet of all the different body types I've seen and here are the results, along with some other info you may or may not know: All bodies of the same type (Classic,Sneaky,Boulder,Pyramid,Whale,Surfer,Titan,Diamond) in the same tier (wood,metal,military,gold,carbon) level up with the same HP increase no matter how many stars. For example, a 1-star metal Titan and a 5-star metal Titan gain 36 HP per level. The only difference is that you can gain more levels with the 5-star (+5 levels per star). The 1-star Titan finishes at level 6 and the 5-star Titan finishes at level 26. Skill points spent on increasing body health, "Custom Titans" for example, ONLY increase the base health of the body. These skill points DO NOT affect tool boxes (there is a separate skill for them) or how much extra you get for increasing the levels. For example, if you have a 2-star metal whale with 10 power (405 health) and you have +20% in the "Custom Whales" skill, you now have a 486 health Whale (405 + 20%). If you then apply a health tool box with +500 health, all you will get is the 500 additional health, NOT 500 + 20%. You then merge some parts into it and the Whale gains a level and the standard +30 health for a metal Whale (no matter how many stars it has), NOT 30 + 20%. This means that spending skill points on tool boxes is more important than spending points on the bodies. Also, towards the end-game (Prestige 10), skill points spent on body health are going to matter less. Item bonuses (betting bonuses, Super and Legendary parts) DO boost the additional health given by the skill points. These extra bonuses are good for a while, but for each health tool box you add, the benefits of the bonuses decrease. Here's and example of what I mean using simple numbers: 5-star level 26 carbon Whale: [100,000 health], +30% in "Custom Whales" [now 130,000 health], 1 item with +120% Whale health [now 286,000 health] vs 5-star level 26 carbon Whale: [100,000 health], 0% in "Custom Whales" [still 100,000 health], 1 item with +120% Whale health [now 220,000 health] The Whale with +30% is better by ... 30% If you add 10 health toolboxes to each, for an extra 100,000 health, the Whale with 30% is only better by 20.6% now As you add more and more tool boxes, the percentage difference decreases. Maybe the skill points could be better spend somewhere else. Each extra power point costs the body some health. The amount is different for each body and for each star. For example, a 5-star metal Surfer with 16 power has 1107 health and a 5-star metal Surfer with 18 power has 793 health. In this case, each additional power unit costs the 5-star Surfer 107 health. If you spent skill points in "Custom Surfers" and you wanted to get the most health boost for your points, go for one with lower power. You can always make up the power slots later, maybe by spending skill points in "Surfer Power" or whatever body you like. All body types can have skill points spent on them to improve health and power EXCEPT: Pyramid and Whale can only increase health Diamond can not increase anything The most mounting points you can have on any body is 3. These can be all weapons, or a mix of weapons and accessories, but not accessories only. The number of mounting points does not count against health the way power does. Most of the bodies have 3-axle versions. The number of axles does not count against health the way power does. I have NOT seen 3-axle versions of: Classic Boulder Titan From weakest to strongest (health and + health per level with the same tier and stars) the bodies are: Classic Sneaky Boulder / Pyramid / Whale (these are the same strength) Surfer Titan Diamond Of course, each body type has its own pros and cons. Check the replies below more information.
  12. So far I've seen 3-axle versions of all bodies except: - Classic - Boulder - Titan Have you all seen 3-axles versions of them?
  13. What is this "Band" that will be added?
  14. I've had a few battles where the opponent had a stronger repulse that threw me backwards over the wall to instant death.
  15. It's spam posting to drive traffic to their gaming site. It has happened on A LOT of message boards in the past 2 weeks.