Elder Mechanic
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Fezzik last won the day on November 30

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  1. Whoa. That's new to me. Perhaps something was changed in an update.
  2. @GreatSailor that's wrong. As I said in my closing paragraph above: Another thing I forgot to mention is that bots can mess with the order. But once the territory is full of only real players, the behavior is like I described.
  3. You can think of the opponent's grid like this: 1 4 7 10 2 5 8 11 3 6 9 12 This is the order they filled the territory. In other words, square 1 would be the first car the entered, and in this example square 12 would be the most recent to enter. When you remove an opponent, they shift up in columns and then left in rows. Essentially they maintain their order of entry. You can use this to your advantage when attacking. If an opponent recently took a square, then the highest numbered square would be the most likely to still be damaged from their fight to get in. This is most often the ideal choice of opponents. However, if the opponent has held positions in that territory for a while, attacking square 1 may be ideal since that player has been there the longest and is therefore the least likely to still be online. And if you attack square 1, it's easy to have someone follow you to finish them off, as the opponent in square 1 will remain in square 1 until he's dead or replaced. Note that the order of your own gang's cars in your defense grid is NOT what your opponent sees in their attack grid. That throws a lot of people off.
  4. that's exactly what I did
  5. I personally have not seen this before. I recommend using the in-game help and sending this screenshot to support to see what they say.
  6. While it's not always a good idea to do so, we can ban IP addresses. But these spammers cover their tracks pretty well. It's never the same IP twice.
  7. If you fuse them onto a part that already has a bonus that you'd like to buff, it increases that bonus. It's like automatically winning a long bet. If you add them to a part with no bonus, you get a random magical bonus. A "10% to bodies" magical bonus is way better than a regular percentage to body bonus, because you can move the part to any body and still get the bonus.
  8. Looks like the signature says Gabriel
  9. Guys this has strayed far from the original topic. And the original topic doesn't apply anymore anyway since the game has been updated. Closing this one out.
  10. Zepto has been made aware of the problem and is working on it. some Android 9 users have been able to get back into the game, but there have still been issues reported.
  11. I ban spammers every day, often multiple times per day. I banned 5 of them just now. We used to get a ton of spam in Korean but had some filters made to thwart it, and eventually those bots went away. Recently it's spam in English relating to diets and things. Really annoying.
  12. The contest is now over. 1st Place: Lex 3000 UL cash & 5 Ultimate Parts 2nd Place: Cody 2000 UL cash & 4 Ultimate Parts 3rd Place Manuel 1000 UL cash & 3 Ultimate Parts The final standings as tabulated by Jer. Congratulations to the winners!
  13. It has changed over time. When City Kings first started, it did not matter if 5 people clicked "join". There was some debate over whether match making was triggered by 5 (or fewer) players being online, checking the city kings screen, or actually clicking "join" unbeknownst to gang leaders. Also the counter was bugged/backwards. It would start with "1 player needed" and count upwards. By about 6 months ago, things changed. It was absolutely required for 5 players to click "join" for match making to begin. My gang and other top gangs manipulated our start time many times to avoid facing the same 2 or 3 teams over and over again. Match making has improved so we no longer do this, but as far as I know, it is still required for 5 people to click "join". I think the features you are suggesting would be a nice addition to the game. I also would like to see a log of who uses our replaces, as has come up once or twice. Perhaps a "verbose" mode to the logs could give information like this.
  14. My boosters are at 1 and I refuse to upgrade them for that reason. 100% they should be adjustable. Repulses too. I have heard reports of users who complained to support and had their booster upgrades reversed. I'm not sure if they will still do it but it's worth a shot. Use the in-game help in the options.
  15. Looks like this took a ton of effort. Nice job! I think the UpgradeCalculator sheet should not be editable because if you accidentally edit anything there it overwrites the formulas. Also I noticed the "Next Past Max" parts is 0 for items that have data and are not maxed, so maybe that's a small bug. Overall really great work!