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Fezzik last won the day on November 15 2017

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  1. I fully support this change. Upgrading your skills should not create disadvantages. Many of us have been pushing for this exact change since the game came out though, so I wouldn't expect anything to happen quickly. But it really should happen.
  2. You can't put yourself into a bet. But the system does clone random people's setups for bets. The chance that it will happen to you is pretty low I think.
  3. I see Abraham Scalopini and Krockenberger quite a bit, regardless of my stage. There are a few others but those are the only 2 that come to mind at the moment.
  4. As you get higher in the stages there are more and more opponents that fit #2 - more health than 2.5x your damage. And there is often some guy with a harpoon that prevents instant promotion. But it's still a great build for farming crowns and winning gang battles. For that, I like to keep my heath at about 2x my laser. That way my quick fight opponents who match my stats can still be killed in 1-shot by my laser, but I have enough health to absorb pretty much any minigun shot which might hit me before I launch.
  5. I figured there's no need for stats because I'm pretty sure match making chooses opponents with similar stats anyway. Plus, if people are using this thread for design ideas, the stats of the vehicles are what they are and they can't change them anyway. With my particular builds I usually get up to the 5000-10,000 range before I collect. Otherwise I end up losing it all since I refuse to spend 50 gems or whatever ridiculous price it is to recover after a loss. Glad you're engaged in the discussion but I think this thread would benefit more from people posting their setups. If you have any effective builds please share. :-)
  6. I think this is a great idea for a topic. While I much prefer the regular fights to the ultimate ones, I assume there will be more we can do with ultimate cars in the future, so I'm curious what combinations people find effective. Hopefully we'll see see a variety of good builds, despite the current lack of part options out there. Here's what I'm rocking: ----- Old Reliable (Dozer) this was my first machine and still one of the easiest to predict wins and losses with since it always deals damage at the same rate, even if it's tipped over or jumped forklift can flip opponents due to the small dozer drive knob on the front. aux slot position isn't optimal though. this wheel combination is less likely to tip itself over when it hits a wall as some other combinations I've tried large wheel in the back helps to close the distance faster to get within striking range weak to slow moving builds with rockets since it usually absorbs one or two before it gets within striking range weak to repulses and shotguns since it can't do any damage from a distance ----- Spitting Cobra (Corsair) The fire engine double roller on the back helps resist being flipped High damage rocket is a great range weapon (would prefer double rockets but mine are so weak) Ice cream truck drive scooter on the front makes it too high for most flying boulders to get past, but not so high that the rockets miss Repulse keeps melee opponent at a safe distance while dealing damage with the rockets really high win rate with this one vs opponents with similar stats, but it's weak to flying cutters (sneakies) ----- Sentinel (Santa's Sleigh a.k.a. whale) Reminds me of the Sentines from the matrix with their harpoon like arms and lasers Counters jumpers with the harpoon and can deal damage to them with the mace even if they wind up on top Great against melee opponents since the laser usually can get the opponent to 0 hp after a couple mace strikes Great against repulses because of the harpoon. Plus the laser works at a distance anyway. Wheel combo (corsair drive tire and dozer guide knob) gives a good angle for getting under an opponent while pretty much never missing with the harpoon
  7. Yes, some people have had problems with Google Play, and side-loading the apk is one viable work-around. But please make sure you don't get the apk from a source that is not trustworthy, and I would scan it with virus scanners just in case.
  8. There were a couple of threads about the actual limits per stage. Here's one: You can look up some of the limits there.
  9. According to Jay from the live stream on the 16th and conversation on discord afterwards, P11 will be a bit different. And you can stay at P10 but you will miss out on the new features available for P11. I'm assuming there will be some sort of end-game available only to P11 players. If you don't advance to P11, you will miss out on it.
  10. There's a bug with polls. Permissions are all messed up with them. We know about it but don't have a fix yet.
  11. Maybe the rope is out of plane. Hard to tell for sure with a 2D game. ;-) I think the real reason probably has more to do with balancing the game, which they must be mindful of when adding new weapons or gadgets.
  12. I feel this thread is straying from its original topic. But in the interest of communication, here are my opinions on what you've summarized: 1. Agreed. This needs to be fixed. It's been broken for too long. 2. Good parts need to be rare or the game would be out of balance. If you got rare parts out of every box everyone would be fully stocked and there would be no excitement when you finally get that legendary chassis of your dreams. Personally I don't mind the crap parts, but I would love the ability to sell them or store their upgrade value from the claim rewards screen. And improved parts management. 3. Of course they are trying to give us more to do. They did just that by adding gang fights, and I'm sure there's more in the works. Development takes time. Also, IMHO, expansions to the game are better if they can apply to a player of any stage, just as gang fights did. 4. Pretty sure you don't need to remind zepto to fix a huge bug that almost ruined their event. And if you've ever played a zepto game you know they'll have xmas plans.. 5. Agreed that many of the top players did not earn those ratings. Easy to say. Hard to fix. The underlying problem is that the game allows you to play on autopilot, just spamming quick fights with no thought involved. I have argued that quick fights, as they are now, should not give rating. 6. Agreed that gang rankings should be based on multiple rounds, but not totally cumulative or you wind up with gangs that can never be caught. I like the idea of a rolling total over 10 rounds. Or maybe a weighted rolling total so that the more recent rounds count more than older ones. I'm sure each of these points could turn into huge conversations individually, but instead of turning this thread into an ideas thread I would suggest creating topics for the ideas you'd like to discuss in detail in the ideas section.
  13. I understand your frustrations, jug, and your comments have been passed on. But keep in mind that CATS is a very young game, early in its development. King of Thieves had similar growing pains, and so did the very mature Cut the Rope, although it's not MMO so problems are more easily addressed 1 on 1. CATS has recently added a bunch of weapons and gadgets, gang fights, a Halloween event, etc. So it is getting attention from the developers. Unfortunately as new features are added, bugs come along for the ride. But as the game matures they will squash the known bugs. Also their ability to identify bugs in a test environment will improve. It just takes time. This is the nature of game development. It's maddening when we are affected by bugs. I know this firsthand. But it's helpful when there is a passionate community that reports these problems so they can be addressed.
  14. 1. Not a bad idea. 2. I have no idea. 3. To be fair, anyone watching the stream would know it wasn't working from the beginning. And it wasn't that we were keeping information from the public. There just wasn't any information to report yet other than "Zepto knows about the problem". When they did manage to fix the code, I posted to this thread.
  15. I appreciate the feedback. The codes from streams are intended only for people watching the stream. That's why Zepto makes them expire so quickly. This type of code does not lend itself well to the forum because by the time most people see it it's already expired, and just motivates people to beg for more codes. However, in the future if we see a topic about a stream while it is in progress we can try to give it more love. Regarding the technical difficulties, I was referring only to the code not working, not a delay in the video. But as for that, Mechanics were watching all of the active chats during the stream (youtube, telegram, discord, etc). When the code didn't work, we reported it immediately. Nobody knew in advance that the code would not work. And when it didn't work, nobody knew what went wrong. It took a little while to investigate the extent of the problem. Then it took Zepto some time to diagnose what went wrong and determine what they could do about it, if anything since the stream had ended already. Once we had something to report back to the communities (the ones that were actively discussing the stream), we did so. The forum is a great venue for topic based discussion at a casual pace. But if you're looking for a real-time option, especially during real-time events like streams, maybe check out the C.A.T.S. communities on telegram or discord.