Fezzik

Elder Mechanic
  • Content count

    145
  • Joined

  • Last visited

  • Days Won

    10

Fezzik last won the day on January 13

Fezzik had the most liked content!

Community Reputation

58 Excellent

About Fezzik

  • Rank
    Cat
  1. These 3-slot classics used to drop before the game was officially launched as CATS, back when it was in beta mode and called Backyard Battles. But they were too OP so before the game was officially launched as C.A.T.S. they were removed from normal boxes. Perhaps by accident, they were still found in the boxes you can buy for gems in the store, but they were rare. Still, bunch of guys were able to get one or more back when there was a Prestige 10 cap and no ultimate league. Eventually, the 3-slot classics were removed entirely from the game. But anyone who already had them and never prestiged still has them.
  2. Open as many boxes as you can. Make 3 very different builds. And when the stage is almost up, get as many medals as you can with each build to get yourself into the top 6.
  3. I believe all projectile weapons fire at 1s intervals, starting at 1s, except for minigun and lasers. Lasers fire at 2.5 seconds. Miniguns fire at 5 shots per second once they reach full speed but before that it's a bit more complicated. I did some analysis on a slowmo video with a rocket and a minigun firing. If - is for minigun and | is for rocket and + is for both, the firing pattern during the minigun's ramp-up period goes - | - - | - - - - + - - - - + Keep in mind this is when the shots are fired, not necessarily when they'll land and deal damage. The rocket takes longer to travel than the minigun bullet, so the distance between opponents can affect the timing of the damage. Usually you can land 2 minigun shots before the first rocket lands.
  4. you're missing the finishing touch. the little paws in the bottom right
  5. This is because of the bonus from the hotwheels parts. It is not displayed until the battle starts. Devs are aware of the problem but I don't know when to expect a solution.
  6. There is now a hotfix update available in the play store and app store to fix this issue. Update the game and it should be solved.
  7. Whoa. That's new to me. Perhaps something was changed in an update.
  8. @GreatSailor that's wrong. As I said in my closing paragraph above: Another thing I forgot to mention is that bots can mess with the order. But once the territory is full of only real players, the behavior is like I described.
  9. You can think of the opponent's grid like this: 1 4 7 10 2 5 8 11 3 6 9 12 This is the order they filled the territory. In other words, square 1 would be the first car the entered, and in this example square 12 would be the most recent to enter. When you remove an opponent, they shift up in columns and then left in rows. Essentially they maintain their order of entry. You can use this to your advantage when attacking. If an opponent recently took a square, then the highest numbered square would be the most likely to still be damaged from their fight to get in. This is most often the ideal choice of opponents. However, if the opponent has held positions in that territory for a while, attacking square 1 may be ideal since that player has been there the longest and is therefore the least likely to still be online. And if you attack square 1, it's easy to have someone follow you to finish them off, as the opponent in square 1 will remain in square 1 until he's dead or replaced. Note that the order of your own gang's cars in your defense grid is NOT what your opponent sees in their attack grid. That throws a lot of people off.
  10. that's exactly what I did
  11. I personally have not seen this before. I recommend using the in-game help and sending this screenshot to support to see what they say.
  12. While it's not always a good idea to do so, we can ban IP addresses. But these spammers cover their tracks pretty well. It's never the same IP twice.
  13. If you fuse them onto a part that already has a bonus that you'd like to buff, it increases that bonus. It's like automatically winning a long bet. If you add them to a part with no bonus, you get a random magical bonus. A "10% to bodies" magical bonus is way better than a regular percentage to body bonus, because you can move the part to any body and still get the bonus.
  14. Looks like the signature says Gabriel
  15. Guys this has strayed far from the original topic. And the original topic doesn't apply anymore anyway since the game has been updated. Closing this one out.