SimeaseKitten

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About SimeaseKitten

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  1. So I just came back to the game after sometime so I joined a gang and i didn’t get a gang box. This has happened twice. I contributed about 70+ trophies yet I didn’t get it both times. Does it have to do with my name being green? How do I get it to turn the same color like the others? Note: this is the pic after I didn’t get the two gang boxs
  2. Basically, my wheel flew off
  3. https://mgcl.co/cats?_m=O77Yz57mP4 Can someone tell me what the cats happened?
  4. Operation Gadget Madness Gear: Switches any wheels direction the gear is touching Amazon Swinger: Basically a grappling hook that only attaches to walls and will ricochet off of a machine Donut: Acts as a wheel if touching a solid entity. Very High Hp Gravity Orb: Any opponents not touching the ground, Engine: Increases all weapons operation speed by 4% Teleport Swapper: A Small button, that when pressed by opposing machine, your and that machine swap places. Milk Jug: Starts healing very slowely once taken damage. Health healing limit. Anchor: Huge HP and applies extremely weight on the machine Doki Doki CATS Club: A glitchy cat sticker. When touching another machine, you teleport on the other side of it. Neon Repulse: More Powerful Repulse but takes 1 second to release when touched EMP Receiver: Any type of high knock backs received on the machine get 20% of that power absorbed Star Launcher: A powerful pedal that launches upwards Star Booster: A booster that boosts the machine forward but a little more powerful. Requires 2-5 energy
  5. Ok, how about instead of nukes, we put Ninker: Low energy weapon costing about 2-5 energy which is a melee weapon smaller than chainsaw doing medium damage
  6. N.E.W.W.E.A.P.O.N.S.W.E.N.E.E.D.I.N.C.A.T.S. Nuke: Launches a nuke (one time use) in 5 seconds that does immense damage Energy-blaster: Has same stats of a rocket launcher except energy blast home into target if it is in small distance Wonker: Acts just like a blade, buts a hammer the will start to swing upwards, doing little knockback Water-Hydro-Cannon: Activates every two seconds, launching a stream of water for 0.5 seconds in a straight direction pushing enemies back Electric-Tesla: Starts shocking anything in a medium distance circle and does continuous damage Aimmer: Small minigun that does little damage but aims at target Plasma-Spayer: Endless plasma Flamethrower that doesn’t stop, but doesn’t inflict a burning effect OpexSniperRifle: Spins around like a blade, but every second time rifle lines up a the enemy, it shoots doing good damage Nitrogen-Sprayer: Exactly like the Flamethrower, but does lower damage and slows use of gadgets and vechile movement speed Slicer: A sword that does ok damage and spins like a faster blade Wave-Amplifer: Shoots a fast shock wave forward, but does more damage if the wave touches one of your active weapons Echo-Cannon: Shoots a slow moving echo wave forward every second, doing the same amount of damage you just tooken Neon-Shotgun: Shoots like a shotgun but no knockback. Neon shells shot glow up doing burn damage like a Flamethrower(doesn’t stack) EMP: Every 1.5 seconds, a little futuristic C4 like item shoots a shockwave in all direction, with medium damage and little knockback Electromagnetic Cannon: Shoots a slow moving orb every 2.7 seconds that acts as a Tesla till it collides with a wall. Dominater: Shoots like a weaker mini gun but launches a homing medium damage rocket every 1.3 seconds Incinerator: Shoots lobbed flaming projectiles forward every second, dealing low damage and gives a burning effect Neo-Blaster: Shoots a charged blast that does medium damage and has insane Knockback. 3 second charge time Crasher: A bigger blade that does medium damage, medium Knockback, and gains rotating speed at 5 seconds. Arena-Breaker: A huge stinger (literally 2x length) Turbo-Machinegun: Like a machine gun that requires double spin up time, but fires at double the speed Star-Spotlight: Charges up for 2 seconds, then a wide beam of light shoots doing huge damage These are just general ideas but I can get more specific in them if you want. Which one is your favorite?
  7. N.E.W.W.E.A.P.O.N.S.W.E.N.E.E.D.I.N.C.A.T.S. Nuke: Launches a nuke (one time use) in 5 seconds that does immense damage Energy-blaster: Has same stats of a rocket launcher except energy blast home into target if it is in small distance Wonker: Acts just like a blade, buts a hammer the will start to swing upwards, doing little knockback Water-Hydro-Cannon: Activates every two seconds, launching a stream of water for 0.5 seconds in a straight direction pushing enemies back Electric-Tesla: Starts shocking anything in a medium distance circle and does continuous damage Aimmer: Small minigun that does little damage but aims at target Plasma-Spayer: Endless plasma Flamethrower that doesn’t stop, but doesn’t inflict a burning effect OpexSniperRifle: Spins around like a blade, but every second time rifle lines up a the enemy, it shoots doing good damage Nitrogen-Sprayer: Exactly like the Flamethrower, but does lower damage and slows use of gadgets and vechile movement speed Slicer: A sword that does ok damage and spins like a faster blade Wave-Amplifer: Shoots a fast shock wave forward, but does more damage if the wave touches one of your active weapons Echo-Cannon: Shoots a slow moving echo wave forward every second, doing the same amount of damage you just tooken Neon-Shotgun: Shoots like a shotgun but no knockback. Neon shells shot glow up doing burn damage like a Flamethrower(doesn’t stack) EMP: Every 1.5 seconds, a little futuristic C4 like item shoots a shockwave in all direction, with medium damage and little knockback Electromagnetic Cannon: Shoots a slow moving orb every 2.7 seconds that acts as a Tesla till it collides with a wall. Dominater: Shoots like a weaker mini gun but launches a homing medium damage rocket every 1.3 seconds Incinerator: Shoots lobbed flaming projectiles forward every second, dealing low damage and gives a burning effect Neo-Blaster: Shoots a charged blast that does medium damage and has insane Knockback. 3 second charge time Crasher: A bigger blade that does medium damage, medium Knockback, and gains rotating speed at 5 seconds. Arena-Breaker: A huge stinger (literally 2x length) Turbo-Machinegun: Like a machine gun that requires double spin up time, but fires at double the speed Star-Spotlight: Charges up for 2 seconds, then a wide beam of light shoots doing huge damage Whats your favorite one?
  8. Nye, as the wheels don’t really stick but have a bunch of weight.
  9. I will make sure to keep that in mind I didn’t notice! I guess it would be cool to have someone help me create suggustions!
  10. Thanks for the feed back! I think the only problem would be flying from into space. Here are some good builds that would go well with the balloons: Two balloons on back side, whale, no wheels, and one hit laser. Fly up into the air, while laser if faced downwards, charged up to hit that moving target charging at where you used to be (on the ground)! Surfer, blade or double rocket, Big foot on left side and stick roller on right side, and front pedal on tip with a balloon. The balloon will start to inflate, and then start to lift upwards in 3 seconds. The nose would get under the opponents machine (classic is a exception) and the balloon will then lift up the machine flipping it like grilling a fish! Just thinking of it makes me hungry!
  11. Aye, I don’t think I stated my statement correctly. Basically ze vechile is immune to repulses on the side where the ice wheels are on. Think of it as slippery weights, making you harder to pull up or lift up, but moving left and right way more faster and slippery. Thanks for feedback!
  12. Aye, but it shoots one shell that also inflicts medium Knockback. I think you are talking about ze dragon that always make my blow up! That thing is always there to ruin my streak at 900! Anyway, the mortar is in the ordinary battle, not in ze ultimate. Plus, think of the combos you can pull off with it! Plus the creators said that the game is based more on physics than raw stats (in a way). Having another weapon with Knockback and possible boosting the machine towards you if it hits behind the enemy! Here are some builds that would go greatly with it: Surfer with hook and chainsaw (stinger or drill depending on location of bolt) (if the hook misses, you still have the mortar!) Any stable tough balanced base with two shotguns (both low energy) and mortar. (Keeps empires in mortar line of fire!)
  13. |Mortar| Overview The Mortar would shoot a explosive sheel in the air. It would take about 2 seconds on average for it to land on the target. It would take 1.8 seconds for the Mortar to load the shell and shoot agian. The shell would fly upwards and land about 4 Bigfoots (Wheels in distance) in front of it. Stats Damage: Shell does 2x damage specified Type of damage: Area of Effect Knockback: Medium Energy: 7-11 Appearance: The base would be the color of the star rating color. The outer appearance would look like a iron rocket launcher that faces upwards at a 10 degree angle facing outwards. Instead of a rocket poking out, a iron ball would be poking outwards. That is all! Please comment and suggust so I can improve this!
  14. |Ice Wheels| Overview The concept is pretty simple. The wheels won’t work, but movement is very slippery. When ever you machine would be hit by a repulse, it would slide in the opposite direction. Repulses can’t knock you off the ground. The wheels would melt after 10 seconds has passed, meaning there would be no wheels after it melts. Stats Health: Medium Size: Exact size of a Bigfoot Type: Wheel Appeance: Looks exactly like a big foot (Appearnce of Big Foot depends on color star rating), but has a icy texture. When wheels melt, a puddle of water appears where it melted. That is all! Please comment and suggust so I can improve this!
  15. |Balloons| Overview Balloons would lift the part of the machine it is attached to. Balloons would have the same lifting power as a lifter. Balloons would only disappear if attacked 3 times (Just like the balloon from the lifter) therefore losing 10% of its lifting power every time a balloon is popped. Stats Energy: 1-2 Health: Low Type: Gadget Appearance: 3 Balloons (color depends on stage, brown for wood, blue for steel, etc...) that are attached to small strings. That is all! Please comment and give suggustions so I can improve this!