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Random number generator gods

2 posts in this topic

Ok, I understand the Skinner box ideas of using random number generators (RNG) of percent chances for rewards, but there is a point that is too much.

Thankfully, there are ways to fix this that works with the asthetics of the game.

Ok specifically, this is about betting and how hard it is to not only win, but also win the bonuses you were hoping for on the randomly generated parts that you needed. The use of a RNG here is rediculous. 

Now I don't expect to fix the chances of winning, that's the point of the bet system. Rather I think we should be allowed to use gems to "rig" our rewards to the bonuses we like. Say, 1 gem to rig if it's a health or damage bonus. Another gem for rigging the associated part the bonus connects to.

For how often we go through parts, that would quickly add up to hundreds of gems. The game gives gems out fairly liberally though, so it should only help balance gems as the premium currency.

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