Phil

City Kings .. a shame, not a game

43 posts in this topic

City Kings commenced with update 2.8 on 8 March 2018.

After an excellent start, this game has degenerated into a joke since update 2.10 was introduced on 27 April 2018.

After two months of competition, just 5 top teams remain .. and these 5 teams are continuously playing each other under Zeptolab’s woeful new matchmaking system. Players have abandoned the 6th placed Russian team 🙁

Given this absurd matchmaking, only two teams (Only Gangwars and Rex’s Chinese team) have any realistic chance of completing the Mew York course (99 wins) by the three month cut-off of 8 June 2018.

Do the top 5 teams continuously play each other in any other sporting competition? Of course not .. because professionals design these competitions to be be fair and exciting. City Kings has become a crying shame 😭

 

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For top gangs, which has very strong players that worked hard and continue to do so, yes, the new City Kings matchmaking destroyed the game mode, for active gangs that were previously matched against very strong gangs, the game mode is a lot more chill and easier. What zeptolab needs to do is to balance out the matchmaking, then everything will fun again for all gangs alike. Like Phil has mentioned before, make it so you can’t verse gangs beyond 100 ranks range.

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There are three changes Zeptolab could make to improve City Kings as a competitive game :

1. Abolish instant healing .. and replace with shorter healing times (2 hours is too long).

2. Restore original matchmaking system .. with a new constraint that gangs over 100 places apart on the City Kings leaderboard can’t be drawn against each other.

3. Shorten match times from 24 hours (just ridiculously long) to (say) 6 hours at the most. Matches would be played ONCE a day .. giving players at least 18 hours to do other more important things with their lives 😀

PS .. 6 hours is consistent with the current time limit for playing CATS 👍

Edited by Phil

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Agree with everything except the time limit, I like 24 hours, at most, going to 20 hours would be fine. Playing in a war and not doing anything for 18 hours would be so boring! As well, with the current systems and without replaces, your build cannot be used after being destroyed 3 times! 🙀

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An update on the debacle that City Kings has become 👎

1. Only Gangwars (OGW) has surged further into the lead .. courtesy of being the first gang to reach district 10. At district 10, a massive 20x bonus applies to your base points score (up from 10x bonus at district 9). Why the huge jump? You’ll have to ask the clowns 🤡 at Zeptolab, who specialise in making the most ridiculous competition rules ever seen in the history of gaming!

2. Rex’s gang is still in the running for the top prize 😀 They have acquired two big guns from OGW recently .. so it’s game on!

3. Russian Elite and Baby Sharks are fighting for the bronze medal 🥉. This battle could go “down to the wire”.

4. Godfathers has a mortgage on 5th place. They will spend the next month sitting in 5th place .. a lot of work for no progress .. and no hope of progress 🙁

In future updates, I’ll introduce you to the remaining twelve apostles .. and discuss their prospects over the next month of battles (and waiting endlessly for battles)

 

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17 hours ago, Phil said:

 

In future updates, I’ll introduce you to the remaining twelve apostles .. and discuss their prospects over the next month of battles (and waiting endlessly for battles)

 

 

Speaking of waiting endlessly for battles, Fellow Foxes 🦊 has now been waiting OVER 72 HOURS .. 3 DAYS for it’s next opponent to be selected. 

Has any gang waited longer for a match? I’m sure this must be a record fail for Zeptolab’s howler of a new matchmaking system!

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6 hours ago, Phil said:

Speaking of waiting endlessly for battles, Fellow Foxes 🦊 has now been waiting OVER 72 HOURS .. 3 DAYS for it’s next opponent to be selected. 

Has any gang waited longer for a match? I’m sure this must be a record fail for Zeptolab’s howler of a new matchmaking system!

Sounds like a draw.  So no losses 3 days.  A huge improvement, Right?

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14 hours ago, Phil said:

Speaking of waiting endlessly for battles, Fellow Foxes 🦊 has now been waiting OVER 72 HOURS .. 3 DAYS for it’s next opponent to be selected. 

Has any gang waited longer for a match? I’m sure this must be a record fail for Zeptolab’s howler of a new matchmaking system!

Wow holy crap, 3 days? Sigh...... there’s very little that you and I agree on but this matchmaking is so flawed. 

 

Initially, I loved the new matchmaking system because the fascination of facing other comparable competition is how the game is suppose to be played. AKA- playoffs, finals etc etc. But today marks the 5th time since the update that Russian Elite has faced the Chinese gang. Hardly a good system in place. Now to find out there’s gangs waiting 72 hours + to find matches? Sheesh! 

Im all for long matchmaking, quite honestly I love the breaks. I would be all for an every other day schedule for KOTC. This would allow for the system to appropriately match gangs from a pool of all gangs since everyone would be waiting to find a war at once. With some built in conditions in the algorithm, such as not pairing up gangs that have played each other already within the week. 

Not sure going back to the old system is the answer either. It’s just easy for most to want the old since the new is hot garbage. Just baffles me that the quality of product per update isn’t refined more before its release. This situation isn’t an abnormality, it’s the norm with this company. 

 

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3 days waiting for a match sounds more like a glitch. I believe the longest we (animal control) had to wait was 5-6 hours and that was just once. All the rest have been fairly quick for us (under an hour)

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7 hours ago, Cickic said:

3 days waiting for a match sounds more like a glitch. I believe the longest we (animal control) had to wait was 5-6 hours and that was just once. All the rest have been fairly quick for us (under an hour)

Fellow Foxes is a top-ranked gang (hovering around the 10-13 spot), so there are less gangs that are around FF's rank. The lower you are, the easier it is to find a match. FF was stuck in this middle place, where they were high ranked, but were losing because of lower statted cars than all of the other (previously) undefeated gangs. There wern't many other gangs like that, so I can see that it could be possible. Still crazy though.

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3 hours ago, Fufu said:

Waiting for 3 days is “strategic”

It may well have been .. since we had lost all 7 matches prior to our 3 day “rest period” 😂 (all 7 since the update, that is)

However, it would be nice if we set the strategy for our City Kings campaign .. rather than have Zeptolab set it for us!

I should point out that Zeptolab have actually wasted no time in sorting our excessive waiting times out 👍 Within 3 hours of our 8th match finishing, our 9th game had begun. Just shows how quickly Zeptolab can fix things when they want to!

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11 hours ago, Fufu said:

They fixed in a 3 hours, amazing

Three hours is actually super quick, it usually takes much longer for us.

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😂 i just started the game only to discover that there are a few “special offers”, 70% off some big machines tickets and a thousand gems 😆 

 

Very strategic

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1 hour ago, Fufu said:

😂 i just started the game only to discover that there are a few “special offers”, 70% off some big machines tickets and a thousand gems 😆 

 

Very strategic

You’re all set then to use your newly acquired strategy skills to win big in the ultimate league 😂

Who knows .. you may even make it into the top 100 on the ultimate league leaderboard 😀

Meanwhile .. we’ll stick to City Kings strategy 😂

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3 hours ago, Phil said:

You’re all set then to use your newly acquired strategy skills to win big in the ultimate league 😂

Who knows .. you may even make it into the top 100 on the ultimate league leaderboard 😀

Meanwhile .. we’ll stick to City Kings strategy 😂

That's actually both strategies... Heals. Sadly. 

Now if you'll excuse me I'll go back to playing console games.... A better choice for all of us.

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On 5/10/2018 at 6:16 PM, Guardian said:

Wow holy crap, 3 days? Sigh...... there’s very little that you and I agree on but this matchmaking is so flawed. 

Initially, I loved the new matchmaking system because the fascination of facing other comparable competition is how the game is suppose to be played. AKA- playoffs, finals etc etc. But today marks the 5th time since the update that Russian Elite has faced the Chinese gang. Hardly a good system in place. Now to find out there’s gangs waiting 72 hours + to find matches? Sheesh!  

Not sure going back to the old system is the answer either. It’s just easy for most to want the old since the new is hot garbage. Just baffles me that the quality of product per update isn’t refined more before its release. This situation isn’t an abnormality, it’s the norm with this company. 

 

Perhaps the perfect compromise is going back to the old matchmaking system .. with just ONE SIMPLE CHANGE.

The average stats of a gang’s cars are calculated (exact method is up for discussion) .. and gangs are only drawn against each other if their average stats are within a set margin (10%, 20% ??).

In this way, you get your desire for comparable competition .. and we get our desire not to constantly lose by over 100,000 points!

Seems like a WIN/ WIN to me 😀

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10 hours ago, Phil said:

Perhaps the perfect compromise is going back to the old matchmaking system .. with just ONE SIMPLE CHANGE.

The average stats of a gang’s cars are calculated (exact method is up for discussion) .. and gangs are only drawn against each other if their average stats are within a set margin (10%, 20% ??).

In this way, you get your desire for comparable competition .. and we get our desire not to constantly lose by over 100,000 points!

Seems like a WIN/ WIN to me 😀

The problem with that, Phil, is that exploitation there is just too easy. Second accounts, stage like 20 or something, lowers down your average. Also in FF, we do have lower statted builds, but we are very active. The better you are at the game, the more active you are (generally). We'll end up winning almost all of our KotC games. The idea is great, but it can be exploited. 

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29 minutes ago, Angela said:

The problem with that, Phil, is that exploitation there is just too easy. Second accounts, stage like 20 or something, lowers down your average. Also in FF, we do have lower statted builds, but we are very active. The better you are at the game, the more active you are (generally). We'll end up winning almost all of our KotC games. The idea is great, but it can be exploited. 

Good point .. but this potential problem can be easily solved :

1. Increase the allowable average stats margin to say 30% initially.

2. As a gang moves into the top 50 .. then top 40 etc, further increase the allowable average stats margin .. up to say 50%.

Bottom line is that gangs will always prefer to have stronger rather than weaker ultimate cars. But for those gangs with significantly weaker cars than the very best gangs (OGW and Rex’s gang), this simple constraint will prevent them from facing the top 2 gangs until they are well up the leaderboard. 

More importantly, my proposed matchmaking system would still be fundamentally random 👍  whereas the new Zeptolab matchmaking system is strictly non random, to the great detriment of City Kings as a fair, interesting and exciting competition 👎

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Time for another update on the ongoing debacle that City Kings continues to be 👎

1.  Only Gangwars and Rex’s gang continue to fight it out for the number one spot 🥇. These two big spending gangs are clearly the best teams by a big margin .. they are now well over 10 million points ahead of their nearest rivals.

2. Russian Elite should finish third 🥉.. after Baby Sharks 🦈 gave up on this farce of a competition!

3. The Godfathers have jumped into 4th place .. although a number of their players have also left the gang recently (because City Kings has become such a joke 🤡).

4. The 7th placed Russian gang (Pb) will soon overtake the 6th placed Russian gang (NC) .. the latter has also stopped playing City Kings.

5. My gang (Fellow Foxes 🦊) remains in 11th place despite a 1/9 win/loss ratio since the worst update in CATS history was released on 27 April 2018. We have simply stuck together .. while so many gangs have fallen apart (either temporarily or permanently).

As this debacle unfolds, Zeptolab is working at snails pace 🐌 to fix the piece of s... 💩 that City Kings is now. After so much hard work by so many gangs over more than two months, Zeptolab’s destruction of the City Kings competition is an insult to all players who love CATS. They are an appalling gaming company .. incompetent beyond belief!

 

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On 5/10/2018 at 1:35 PM, Angela said:

Fellow Foxes is a top-ranked gang (hovering around the 10-13 spot), so there are less gangs that are around FF's rank. The lower you are, the easier it is to find a match. FF was stuck in this middle place, where they were high ranked, but were losing because of lower statted cars than all of the other (previously) undefeated gangs. There wern't many other gangs like that, so I can see that it could be possible. Still crazy though.

We're also a top ranked gang just below you in 17th in kotc

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On 5/13/2018 at 9:59 PM, Cickic said:

We're also a top ranked gang just below you in 17th in kotc

No doubt you are a very good gang .. to achieve a place in the top 20 in City Kings has required decent ultimate cars and a high level of activity.

But the $64 question is .. how many top 10 gangs have you fought since the new matchmaking system was introduced? There is a huge gulf between the top 12 gangs (apart from Fellow Foxes 🦊 .. with a very active mosquito fleet of cars that is simply no match for the other 11 top gangs) .. and the REST (who simply aren’t in the same league).

Your aim should be to avoid district 9 until the top gangs have finished this round of City Kings .. but I doubt that any gang will complete the round by 8 June, based on current progress. 

That leaves hoping for a return to the old matchmaking system .. sooner rather than later. We’re on that ship too 😀

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On 5/10/2018 at 7:55 AM, Cickic said:

3 days waiting for a match sounds more like a glitch. I believe the longest we (animal control) had to wait was 5-6 hours and that was just once. All the rest have been fairly quick for us (under an hour)

Not a glitch. Its the matchmaking system exploit.  Your gang gets matched with specific rivals.  Super fun if winning 90%, but some gangs have 90% losses.  So gang stuck with losses withdraws - members move to a different gang, lower district, and mm forces some gangs to wait days, simply because the rival does not have enough members to play.

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Hi all, please sorry for the silence.

We're aware of the match making problem and working on it. We'll change rules for finding an opponent with the next update (which is that long to wait for),
Problem happened because we wanted to prevent situation when uneven gangs matched against each other. Thus the match making algorithm tries to find a perfect match for your gang. It leads to long delays and picks the same gangs from the narrow circle of potential rivals.

There are also other problems we're aware of that create incentive to disband gangs. Working on it too.

Please sorry for inconvenience. 

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