Posted June 27, 2017 (edited) · Report post Skill perks are essential to becoming the best player. Skills can give you many perks that range from damage and health boosts, extra coins from boxes and making bets more useful. This guide will go in depth on every single perk available. Stage 2 Unlocks: Bonus Coins: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Gives bonus coins from boxes. Merchant: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Gives bonus coins for selling parts. Power for Titans: Added effect: 1 -> 2 -> 3 Skill Point Cost: 1 -> 2 -> 3 Gives additional power to Titans. Master of Stingers: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases damage of all Stingers. Tweaked Boosters: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Boosters. Custom Surfers: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Surfers. Stage 4 Unlocks: Cheaper Skips: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Discount for skipping opponents in Quick Fights. Power for Sneakies: Added effect: 1 -> 2 -> 3 Skill Point Cost: 1 -> 2 -> 3 Gives additional power to Sneakies. Master of Rockets: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases damage of all Rockets. Tuned Rollers: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Rollers. Custom Titans: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Titans. Stage 7 Unlocks: Championship Defense: Added effect: 20% -> 40% -> 60% Skill Point Cost: 1 -> 2 -> 3 Gives bonus coins for successful defense in the Championship. Better Toolboxes: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of the toolboxes. Power for Surfers: Added effect: 1 -> 2 -> 3 Skill Point Cost: 1 -> 2 -> 3 Gives additional power to Surfers. Tweaked Forklifts: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Forklifts. Master of Drills: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases damage of all Drills. Stage 10 Unlocks: Better Toolboxes: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases Attack of the toolboxes. Power for Boulders: Added effect: 1 -> 2 -> 3 Skill Point Cost: 1 -> 2 -> 3 Gives additional power to Boulders. Tuned Knobs: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Knobs. Custom Sneakies: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Sneakies. Stage 13 Unlocks: Power for Classics: Added effect: 1 -> 2 -> 3 Skill Point Cost: 1 -> 2 -> 3 Gives additional power to Classics. Master of Chainsaws: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases damage of all Chainsaws. Tuned Bigfoots: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Bigfoots. Custom Boulders: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Boulders. Stage 16 Unlocks: Master of Blades: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases damage of all Blades. Custom Classics: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Classics. Tuned Sticky Rollers: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Sticky Rollers. Master of Laser: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases damage of all Lasers. Stage 19 Unlocks: Tweaked Repulses: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Repulses. Tuned Scooters: Added effect: 5% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Scooters. Tuned Tires: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Tires. Custom Pyramids: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Pyramids. Stage 22 Unlocks: Quick Bet Reward: Added effect: 1 -> 2 Skill Point Cost: 2 -> 4 Additional bonus to Super Parts for winning a quick bet. Tweaked Backpedals: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Backpedals. Tuned Sticky Tires: Added effect: 15% -> 30% -> 45% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Sticky Tires. Master of Double Rockets: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases damage of all Double Rockets. Prestige 1 Unlocks: Stronger Boosters: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Makes all Boosters more powerful. This also includes backpedals. More Quick Bets: Added effect: 1 Skill Point Cost: 3 Unlocks an additional Quick Bet. Custom Whales: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Increases health of all Whales. Prestige 2 Unlocks: Stronger Repulse: Added effect: 10% -> 20% -> 30% Skill Point Cost: 1 -> 2 -> 3 Makes all Repulses more powerful. More Long Bets: Added effect: 1 Skill Point Cost: 3 Unlocks an additional Long Bet. Weapons Synergy: Added effect: 5% -> 10% -> 15% Skill Point Cost: 2 -> 3 -> 4 Increases the damage when using the same weapons. This used to be the best perk in the game as it increased all weapon's damage, no matter if they were the same. Prestige 3 Unlocks: Quick Bets Slot: Added effect: 1 Skill Point Cost: 4 Additional slot of placing parts on Quick Bets. Better Super Parts: Added effect: 3% -> 5% -> 7% -> 10(?) Skill Point Cost: 2 -> 3 -> 4 -> 5 Permanent bonus to all Super Parts received from boxes. Wheels Synergy: Added effect: 5% -> 10% -> 15% Skill Point Cost: 2 -> 4 -> 6 Increases the health when using the same Wheels. Prestige 4 Unlocks: Long Bets Slot: Added effect: 1 Skill Point Cost: ??? Additional slot of placing parts on Long Bets. Better Legendary Parts: Added effect: 5% -> 10% -> 15% -> 20% Skill Point Cost: 2 -> 3 -> 4 -> 5 Permanent bonus to all Legendary Parts received from boxes. Better Toolboxes: Added effect: 1 Skill Point Cost: 4 Increases Power of the toolboxes. Prestige 5 Unlocks: Super Bet: Added effect: 1 Skill Point Cost: 5 Unlocks the Super Bet, which takes more time and gives bigger rewards. Pro Mechanic: Added effect: 10% -> ...? Skill Point Cost: 2 -> ...? Gives bonus EXP to parts during the Fusion, which leads to faster level ups. Long Bet Reward: Added effect: 1 -> 2 -> 3 Skill Point Cost: 3 -> 4 -> 5 Additional bonus to Super Parts for winning a Long Bet. Pro Dealer: Added effect: 10% -> 20% -> 30% Skill Point Cost: 2 -> ...? Discount for Fusing parts. Edited September 25, 2018 by Taken Finished Adding All Images 3 1 Share this post Link to post Share on other sites
Posted June 28, 2017 (edited) · Report post You want us to give some info or just wait till you finish material? Anyway, little info from my side. Long bets slot...give +1->+? slots and first one cost 3, i assume second will be 4. Better toolboxes gives +1 energy only but i don't recall cost but i think more than 1. Pro mechanic +10/+20/+30 Pro dealer +10/+20/+30 Don't remember price for those too but definitely not only 1 skill point for first. It was pricey but very useful. Long bet reward cost for first upgrade is 2. So it will be 2/3/4 and will add +1/+2/+3 percent. Logic tells me. Super bet cost 5. Weapons synergy cost the same as for wheels. Better superparts last one is +10%. Edited June 28, 2017 by SeniorSSS Share this post Link to post Share on other sites
Posted July 10, 2017 · Report post does master of rockets increase double rocket damage? i thought it would until i found the double rocket skill how do u prestige? Share this post Link to post Share on other sites
Posted July 10, 2017 (edited) · Report post 11 minutes ago, dbukalski said: does master of rockets increase double rocket damage? i thought it would until i found the double rocket skill how do u prestige? 1. Master of Double Rockets unlocked at stage 22. Except Stronger Booster affect Backpedal too. 2. How do u prestige? Enter the finale of Map : Carbon Stars 5 Common newbie questions... Edited July 10, 2017 by Pokerman Share this post Link to post Share on other sites
Posted July 10, 2017 · Report post so the skill points i put into rockets was wasted because double rockets are best Share this post Link to post Share on other sites
Posted July 10, 2017 · Report post 3 hours ago, dbukalski said: so the skill points i put into rockets was wasted because double rockets are best They are wasted only if you reached 24 stage and decide to stay there forever and build your last ultimate build with double rockets. Otherwise it will ease your gameplay in next prestiges. Share this post Link to post Share on other sites
Posted July 10, 2017 · Report post 36 minutes ago, SeniorSSS said: They are wasted only if you reached 24 stage and decide to stay there forever and build your last ultimate build with double rockets. Otherwise it will ease your gameplay in next prestiges. You will get double rockets in wood stages if you got prestige 1, so it's wasted all the time. I ever suggest that double rocket's rocket should fly slower but they don't care. Share this post Link to post Share on other sites
Posted July 10, 2017 · Report post Just now, Pokerman said: You will get double rockets in wood stages if you got prestige 1, so it's wasted all the time. I ever suggest that double rocket's rocket should fly slower but they don't care. It's about luck. I checked my last prestige...half of stages (all instant) was done without double rockets. That means that i didn't had good one and that means that all "wasted" skill points helped. Okey...with very good luck or if player are patient to wait when good double rocket will drop or play a little per day and go slow then double rocket can be only choice for the weapon. I wasn't so patient so personally i used everything possible even chainsaw (without upgrading skill of course) if it could help to promote Share this post Link to post Share on other sites
Posted July 10, 2017 (edited) · Report post Ok, so after finishing all stages, you're then offered the choice to prestige and return to the first level? Edited July 10, 2017 by Okserg Share this post Link to post Share on other sites
Posted July 10, 2017 · Report post 1 hour ago, Okserg said: Ok, so after finishing all stages, you're then offered the choice to prestige and return to the first level? Exactly So-called "Ascension" Share this post Link to post Share on other sites
Posted July 12, 2017 · Report post do i lose anything when i prestige? gold, toolboxes? obviously vehicle parts like weapons and chassis get removed. but anything else? Share this post Link to post Share on other sites
Posted July 13, 2017 (edited) · Report post 8 hours ago, dbukalski said: do i lose anything when i prestige? gold, toolboxes? obviously vehicle parts like weapons and chassis get removed. but anything else? You lose everything except skills and not used skill points and gems. Edited July 13, 2017 by SeniorSSS Share this post Link to post Share on other sites
Posted July 13, 2017 · Report post im on championship 11 and ive been trying to get a good classic chassis and i feel pretty confident to say classic chassis are the most rare? 1) ive got maybe 15 green 1-2 star other chassis. but ive yet to get more than a blue 5 star classic 2) the classic chassis i have gotten have had 2 equipment slots. usually 1 weapon and one equipment slot. ive yet to get any classic chassis with 3 equipment slots. thats reaching all the way back to wood 1 stars. ive never seen a 3 equipment classic. when i look at the top ranked player he has one though so they do exist. Share this post Link to post Share on other sites
Posted July 13, 2017 · Report post can someone explain tires and forklifts to me? 1) what determines vehicle speed? ive had enemy big foots all the way to knobs travel fastee than my combos if big foots all the way to knobs. i cant nail down a pattern for what determines vehicle speed. does the equipment or vehicle health come into effect? 2) what do sticky wheels do? better pushing? resist forklift? 3) what determines a vehicles pushing power when vehicles collides and one forces the other into the boundary blades? 4) fork lift does all kinds of weird things like a) my forklift lifts my front tire off the ground and my vehicle begins pushing the enemy extra eazy towards boundary blades b) forklift struggles to rotate as my vehicle moves forward. almost like fork lift and vehicle are racing each other forward and forklift cant keep up. not what ud expect from forklift connected to chassis. kind of goes hand in hand with 2 vehicles with forklifts lock each other and then float into air. forklift has weird physics Share this post Link to post Share on other sites
Posted July 13, 2017 · Report post 1) Torque from weapons and parts and wheels, how much friction from body (Slider classics, titans, whales, surfers, when the wheels barely touch the ground), bigger and balanced wheels =going faster 2)They push other chassis more, they can climb walls when being pushed against it, they get right-side up faster when the chassis turns upside down, and they can climb over a chassis 3)Sticky wheels push harder, higher health, and if the wheels barely touch the ground, forklifts 4) Gravity and awkward physics, if your build flips over with forklifts, try smaller and more balanced wheels, i.e. not bigfoot in the back and knob in the front Share this post Link to post Share on other sites
Posted August 8, 2017 · Report post Finished the descriptions, just need images and finalizing skill point costs and effects. Share this post Link to post Share on other sites
Posted August 8, 2017 · Report post For better legendaries, the first level is 2, then 3, 4, 5 Share this post Link to post Share on other sites
Posted August 16, 2017 (edited) · Report post nvm im sry -libriX Edited August 16, 2017 by LibriX fail info Share this post Link to post Share on other sites
Posted August 16, 2017 (edited) · Report post for better toolboxes, there is only one level and it costs 4 paws Also, does anybody know if super bet is worth it? Edited August 16, 2017 by NotANewb Share this post Link to post Share on other sites
Posted August 18, 2017 · Report post Here's some missing stats: Prestige 1 More Quick Bets , Skill Point Cost: 3 Prestige 2 More Long Bets , Skill Point Cost: 3 Weapons Synergy , Skill Point Cost: 2, 3, (4?) Share this post Link to post Share on other sites
Posted August 24, 2017 · Report post Last level of Weapons Synergy: Skill Point Cost: 4 Share this post Link to post Share on other sites
Posted September 4, 2017 · Report post Prestige 3 Quick Bets Slot , Skill Point Cost: 3 Wheels Synergy , Skill Point Cost: 2 , 3 , 4 Not sure if they lowered the cost of these recently or not. I just hit Prestige 3 and that's how much they cost me. I won't be doing Better Super Parts since I have other plans, but maybe somebody will be able to help with that data. Share this post Link to post Share on other sites
Posted September 30, 2017 · Report post For all those cats below 10/24, you may wish to include number of skill points you will receive. I believe published in many places, you will not be able to unlock everything. Spend them wisely, and enjoy the game Share this post Link to post Share on other sites
Posted October 20, 2017 · Report post Prestige 4 Better Toolboxes , Skill Point Cost: 4 Share this post Link to post Share on other sites
Posted November 5, 2017 · Report post Prestige 5 Pro Dealer , Skill Point Cost: 2, 3, 4 10%, 20%, 30% Pro Mechanic , Skill Point Cost: 2, 3, 4 10%, 20%, 30% Long Bet Reward , Skill Point Cost: 2, ?, ? 1, ?, ? Share this post Link to post Share on other sites